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how the deck is played: 1. use counter magic and card draw until turn 5 2. if your in a good position drop jace turn 5. 3. keep jace and yourself alive while u mill 10 per turn. tharts the win con. add notes: the rites of florish and jace archivst are a bonus use them to draw out the jace and your fogs. 4. our u can have jace's erasure out and -7 on jace to draw 20 for yourself and make your opponent draw 20 then they mill for 40 sooooo 20+40 is 60 there done. any comments are welcome, if u see any problems or u think something could be dropped added or less or more of.
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For Jace's Erasure, it is only when You not the opponent that draw's a card and forces opponent to mill the same amount drawn. If you have multiple Jace's Erasure then it would be 1 or 2 or 3 milled for each that are drawn. I would worry against weenies, Burn or RUG decks. I do like the deck. It reminds me of my personal casual mill deck. I rather not like the use of Rites just for the double lands it would give to my opponent so it would be a rush for the finish IMO. I would put some FlashFreeze, Unsummon/VaporSnag, Dissipate, are a few I would put in Sideboard for other stall cards. This is because if they are able to get something on the field you can unsummon back to hand then counter it later.
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Rights of flurshing.... good card for standard TF