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The queen bitch of vampires, Olivia Voldaren, is back with a vengeance! She likes to suck the souls of the opponent's creatures with her vamp buddies and leave your opponent in a pool of their own blood. This is a pretty basic creature-heavy vamps EDH deck. Figured I'd make it because I like Olivia and my 60-card vamps deck was always a favorite of mine. What's also nice about vampires is they are relatively cheap, making for an excellent starter EDH build. Any suggestions and/or comments are welcome!
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so question, there is alot of ways you can make this deck better. but what is you budget for the deck
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Depends on what you have in mind, man.
well the problem with red black is it doesnt have land ramp. to counter that you need artifact ramp. i like to go somewhere between 10-15 ramp spells. so on that note, sol ring, b/r signet, thran dynamo, gilded lotus, sculpting steel (copying someone elses ramp or your own), all the b/r ramp you can put in, ancient tomb would be sweet also. all the way till you get to ten+ but no more then 15. also the other mana doublers (crypt of agadeem, cabal coffers, crypt ghast, caged sun, gauntlet of power,extraplanar lens) would be awesome. those doublers work into mana ramp countreason ing: being able to play more spells means you push the pace and have more options per turn. since your in black, being able to refill hand after dropping threats (because you have the mana ramp) means you dont have to worry about gassing out.needs more draw: drawing is crucial. more options to play, and it allows you to keep the pressure on. Rejoice for you are in black. which has the best card draw. I would add ( syphon mind, promise of power, ancient cravings, ambitions cost, phyrexian arena, wheel of fortune, decree of pain)it needs recursion. They will try to stop you. Your coming at them with a badass vampire army, life has been made difficult for them by you. They do not like you. So some ability to recover after being stopped is in order (yawgmoth's will, xiao dun, phyrexian reclimation, volrath stronghold, living death, geth, animate dead, oversold cemetray.)reasoning: this makes you way harder to stop. if i keep killing your stuff and you keep bringing it back. it is not only waste of my precious removal that i need so much, its totally demoralizing to see a problem you thought you had dealt with rise from the grave yard. speaking of graveyards you need...removal: i see you alot of targeted removal, this is good and should not be underestimated. But you should really consider getting some mass removal (flesh bag maurder, paired with phyrexian reclimation geth or volraths stronghold makes a very difficult for people to hurt you. mutilate, black suns zenith, kagemaro first to suffer, innocent blood.)Reasoning:this makes it difficult for them to kill you, and your black you arent worried about creatures dying just revive them. also when you use spot removal that isnt multiuse (cheers drana) you are getting into card disadvatage which is a no no. you use one card they lose one card _ but in edh a non targeted opponent had his opponents both lose one card at no cost to him. where as mass removal hits more then one card like 5 if everyones got one or two, minus the card you spent plus the few creatures you lost, you come out ahead.if you would like some suggestion on what to cut. reply if not i hope that helped
I like some of your suggestions and yeah, some are way too expensive for me to even consider, ha. I've never been a big believer in the 800-mana-boosting-artifacts trend in EDH because I usually put enough land in my decks to make up for it and I get pissed off when I end up stranded with those cards up the wazoo. I absolutely understand the logic behind it but it's just not my bag unless I feel I really need it. I have Phyrexian Arena in for card draw and Toxic Deluge and Massacre Wurm for mass removal but yes, more card draw and reanimate would add more variety. I like both Phyrexian Reclimation and Oversold Cemetary so I'll consider those. I might add a Black Sun's for more removal. Basically I was trying to get away with less of those cards by compensating with deck-search cards to whip up whatever I need but I'm sure I'll probably find the need to stuff a couple more of each of those non-creature spells in the deck. We'll see once I get the chance to see this deck in action in a couple weeks! I appreciate your suggestions and taking the time to help me out!
Since I liked a lot of your reasoning for the cards you suggested, I want to ask you this one, bakaburger: Sanguine Bond or Painful Quandary?
i love painful quandry. That card is an absolute house.
Haha, that's true. It's a lot of fun. I'm also finally taking your artifact mana rampers advice, ha. I had to learn the hard way and now I'm giving in.
lol, thats how i learned. My friend is playing olivia right now and that deck is scary good. and annoying because she keeps jacking my creatures.
no deathtouch equipment? seems like it would go well here.
I didn't think to put Basilisk Collar in. I'll keep that one on the back burner, if I see that these creatures could use more of a punch I'll throw it in. Thanks for the suggestion!
death touch means olivia kills with her ability
Oh shite, so it does! Yeah, I'm gonna have to at least get one now and see about putting it in. Thanks!
Never in a deck has Vampiric Tutor been more flavorful.
Right?! Best tutor in the deck, hands down. Only more apropos that it's a vamp, ha. Love using it, or any tutor, to set up that nasty Urborg/Coffers super mana ramp combo, or just getting Braid of Fire for ramp instead.