Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Nekusar is all about serving up the pain to your opponents for drawing cards. Drawing so many cards will likely feel like an enticing incentive to your opponents...until you hit them where it hurts. This deck is designed to do just that, and try to maximize the pain.
Categorizing each card's purpose in this deck:EVERYONE DRAW CARDS:- Jace's Archivist- Kami of the Crescent Moon- Magus of the Jar- Magus of the Wheel- Seizan, Perverter of Truth- Runehorn Hellkite- Dark Deal- Incendiary Command- Molten Psyche- Prosperity- Time Reversal- Reforge the Soul- Whispering Madness- Windfall- Winds of Change- Arcane Denial- Jace Beleren- Font of Mythos- Howling Mine- Memory Jar- Teferi's Puzzle Box- Dictate of Kruphix- Fevered Visions- Spiteful Visions- Well of Ideas- Geier Reach Sanitarium- Nekusar, the MindrazerMAKE OPPONENT DRAW CARDS:- Master of the Feast- Nin, the Pain Artist- Damnable Pact- Wheel and Deal- Forced FruitionYOU DRAW CARDS:- Consecrated Sphinx- Niv-Mizzit, the Firemind- Decree of PainDRAWING CARDS = OPPONENT SUFFERING DAMAGE:- Fate Unraveler- Kederekt Parasite- Niv-Mizzit, the Firemind- Psychosis Crawler- Seizan, Perverter of Truth- Damnable Pact- Molten Psyche (with metalcraft)- Black Vise- Bloodchief Ascension (with other means to deal damage)- Phyrexian Tyranny- Spiteful Visions- Underworld Dreams- Nekusar, the MindrazerBENEFIT FROM THEIR DISCARDING:- Liliana's Caress- Megrim- Painful Quandary- Waste NotGIVING YOURSELF NO MAX HAND SIZE:- Library of Leng- Thought Vessel- Reliquary TowerTAKING CARE OF THREATS:- Nin, the Pain Artist- Blasphemous Act- Crush of Tentacles- Decree of Pain- Incendiary Command- Vandalblast- Arcane Denial- Cyclonic Rift- DisallowPROTECTING YOURSELF AND CREATURES:- Swiftfoot Boots- Lightning Greaves- PropagandaGRAVEYARD RECURSION:- Charmbreaker Devils- Academy RuinsTUTORING/FETCHING:- Mystical Tutor- Bloodstained Mire- Evolving Wilds- Polluted Delta- Terramorphic Expanse- Wooded FoothillsMANA ROCKS:- Chromatic Lantern- Coalition Relic- Dimir Signet- Izzet Signet- Rakdos Signet- Sol Ring- Temple of the False GodMULTI-PURPOSE LANDS:- Academy Ruins- Creeping Tar Pit- Geier Reach Sanitarium- Minamo, School at Water's Edge- Reliquary Tower- Shizo, Death's Storehouse- Spire of IndustryMANA-FIXING LANDS:- Command Tower- Crumbling Necropolis- Mana Confluence- Reflecting Pool- Spire of Industry- Vivid Crag- Vivid Creek- Vivid Marsh
This deck has been viewed 785 times.
This general is awesome. I played him fir awhile and he can be a nightmare. I do have a couple pieces of advice on hiw i would tweak the seck. The main problem is that your opponenta are drawing cards they can use to disruot you. So you need to negate that. Arcane lab is great for that, so is winterorb, stasis, things that stop them from blowing up your pwrmanents. Consider increasing your xounter apell count to negate the draw back of helping them draw outs to your death wheel. Grip of chaos can be tough as well as blood moon, back to basics, ruinatin, kill switch, that way they are helpless but to sit their and just get pounded. Even have outs but wrong or no mana. And even if they do have mama and the destroy spell, you waiting with the counterspell.
Permalink