Werewolf Aggro

by Twistedknight on 17 February 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Get cheap werewolves out as quickly as possible. Flip them with Moonmist and they won't flip back due to Immerwolf.

Deck Tags

  • Werewolf
  • Innistrad
  • Dark Ascension
  • Avacyn Restored
  • Flip Card
  • Wolves

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 984 times.

Mana Curve

Mana Symbol Occurrence

0001435

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolf Aggro

Uhmmmm immerwolf neutralizes Huntmaster of the Fells ability......

0
Posted 17 February 2013 at 13:37

Permalink

I've actually become less and less of a fan of Huntsmaster of the Fells the more I play this deck. I find that because he's the only Werewolf flip card that actually benefits from being constantly flipped that Immerwolf helps me maintain higher threat with my other werewolf cards.

Maybe if I had 4 Huntsmasters and focused this deck on midrange then he would really start to shine with multiple on the board.

Thanks for your feedback!

0
Posted 19 February 2013 at 05:17

Permalink

I would suggest adding more lands. 18 lands is not enough given the amount of 4+ mana cards you have. Also, Kessig Wolf Run won't have a real impact without having more lands to fuel it.

0
Posted 17 February 2013 at 14:10

Permalink

I've added 2 more lands plus the 2nd Kessig Run effectively acts as a land because utilizing both for their other tap effect is pricy. The Full Moon's Rise provides trample for redundancy.

Thank you for your feedback!

0
Posted 19 February 2013 at 05:13

Permalink