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Greater Gargadon, he does require work, but as a turn 4 9/7, i think it's kinda worth it, counting two fetches or a bolt, this guy is a two turn clock, that's my inspiration, and i just wanted to make something different, and a bit budget.
Allright, the basic strategy is to suspend Greater Gargadon on round 1, then throw out token spells and sac them untill he can come out onto the battlefield, keep mana in hand for this moment, so you can counter any counterspells or removal, messengers gift helps punching trough, you can feed lands into Gargadon if nescessary, you can also sideboard into a more goblin control oriented style if it's needed; see smash to smithereens, silumgar's command, rabblemaster, thoughtseize and inquisition.
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Tell me what you think, please, any expirience? Suggestions?
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