Zombie Hunt

by TubaHero on 16 August 2011

Main Deck (58 cards)

Creatures (2)


Sorceries (8)


Instants (2)


Enchantments (4)


Sideboard (15 cards)

Creatures (3)


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Deck Description

Abusing Zombie Infestation, Treasure Hunt, and MANY lands along with a couple other cards to make the combo more consistant. The sideboard is not really necessary, but I might as well have one in case I were to play a deck that has Memoricide or Surgical Extraction in it (which would kill the deck). Please comment!!!

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

012402

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Zombie Hunt

maybe try cemetery reapers for more zombies and to make the zombies bigger.

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Posted 16 August 2011 at 18:34

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I really like what your trying to do here. I would add some cemetery reapers to make your zombies bigger but I would take out Noxious Revival and add Elixer of Immortality, that is a great reload card for you Zombie Infestation

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Posted 17 August 2011 at 16:49

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The thing is, I'm trying to build the deck to withstand it's weaknesses. The primary weaknesses to this deck (in game 1) are counter spells and any board wiping ability. The Noxious Revivals are there to bring back cards that were countered and helps make the deck more consistant. If I stop drawing combo cards, I just recycle them. Cemetary Reapers just add more cards to draw into with Treasure Hunt and do not stop cards like Day of Judgement, Pyroclasm, and Slagstorm from clearing my board. It is also a 3 mana drop which in this deck is better spent on searching for my combo on turn 3 (or starting to set it up). I have tested the Cemetary Reapers in the past, but they almost always get in the way of Treasure Hunt and rarely are in my hand at the appropriate time. Also, the Elixer is a good idea and is run in Zombie Hunt deck's that ONLY RUN Infestation and Hunt, but with a deck with more cards to run into I am yet to mill myself (or even come close). I think the closest I have been to milling myself was 10 cards left on turn 12 (yes, this deck can hang in there until turn 12, and then win :P). I thank you guys for the suggestions, they are greatly appreciated!!! But these are things I have already tested before I started playing this in local tournaments.

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Posted 17 August 2011 at 19:09

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Lol! I love this idea! Nice job!

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Posted 22 August 2011 at 01:09

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