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My rendition of a snipe deck. I'll gladly take any suggestions. ~~Made for standard/ tournament play.
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first off, gelectrode isn't standard i'd replace it with blistercoil weird. replace archeomancer with snapcaster mage (if you have the funds/tradefodder to do so) and finnally i'd add 2 talrand sky summoners drop 2 islands 26 lands is wayyy too much. i'd also drop a mizzium and a cyclonic rift and finnally a thunderous wrath for 3 think twices it gives you more damage through early game as well as some card advantage. i think its safe to assume your semi new to the game soo take in some of the advice i'm giving to you. decks usually want to run 24 lands because you don't want to get mana flooded (stuck in a situation where you have too much mana and for some reason keep drawing mana.) your decks mana curve seems a little high thats why you should have thunderous cyclonic and mizzium as a 3 of and add some think twices soo you can do more damage early game.
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I have taken you'r suggestions, thanks for the feedback.
Why does nobody use frostburn weird? I mean its not a bad card and I never see it used. Of course if this is a snipe deck the other weird is probably more at home.
I do like Frostburn Weird, But I put in Blistercoil because more people have Blistercoil as apposed ro Frostburn. It all came down to what people have more of if you understand.
lol i understand if many people are using it it must be good for a reason but frostburn is good and nobody runs it, i just dont get it D:
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Cool deck man, seems to work. I will build a Red/Blue deck next prolly... perhaps check out my new burn deck? http://www.mtgvault.com/ViewDeck.aspx?DeckID=411628
-2 chromatic lantern/ +2 ANY burn. I dont think this deck has enough instants or sorcery to utilize snipes. and the ones you do have are very situational, leaving your snipes abilities dependant on the opponent. Id focus on snipe/burn, with a few counters.
looks cool its only a suggestion but the lanterns are not very useful you have 8 duel land put some more dig in amass the components with electromacers is chep for a good bang and counts as a spell for gutter tal and blister insted of nothing plus is a target for snap much more synergy if its to pricy divination might be more suitable also i see the logic of cyclone rift but i dont think its for the deck it relies heavy on the goblins and talrand for damage output without them its going to be a grind take out the cyclonic rift put in disperse you can save your own and still use it to slow your oppent why waste better versatility with only 4 counters they need more survival a last thing you dont have enough dig the weird is cool but being the ony 1 drop i would just axe it and go more card draw better synergy with snap gutter and electro and talrand anyway.