The Asylum

by trunzo on 20 April 2009

Main Deck (57 cards)

Sideboard (15 cards)

Sorceries (8)


Instants (5)

Enchantments (2)

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Deck Description

Total control. The best thing to do is get out the Solitary/Seizan combo. after it hits you can sit back and smile as your opponent kills himself while your high and dry. fetch cards grab the combo pieces. Life gain to counteract life loss. duress to discard opponent's counters.

3x Luminarch Ascension? maybe just maybe

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,820 times.

Mana Curve

Mana Symbol Occurrence

1412544

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for The Asylum

like the solitary/seizan combo

http://www.mtgvault.com/ViewDeck.aspx?DeckID=17697
^
looking for ideas on what to add to this deck to finish it

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Posted 20 April 2009 at 15:09

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I don't know if it's a combo. Interesting use of Seizan none-the-less, but it feels like a world affect rather than targeting each player. It doesn't say "at the beginning of each player's upkeep Seizan etc makes that player lose 2 life". It just says each person loses 2 life. It might work both ways depending on the judge, since a silver knight could survive a red spell dealing 2 damage to each creature.

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Posted 20 April 2009 at 18:41

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I dont see how Phantom Nishoba would be usefull since you dont have a way to give it +1/+1 counters back. It could be gone the second turn you bring it out.

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Posted 20 April 2009 at 19:05

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Definitely sick with the dashes to keep opponent from doing anything silly early on

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Posted 21 April 2009 at 00:32

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like the deck but have to agree with superdork on the combo you could pull it off but whould depend heavily on the judge and other players you where with

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Posted 21 April 2009 at 03:33

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the combo seems valid though, Seizan, Perverter of Truth doesn't "target" players, its an effect so it would still affect me and force me to draw cards and lose life, but solitary would prevent the damage and i would still get the cards without the life loss. i feel like thats how it should work and thats how i've been playing it in local tourneys and i've never had any problems regarding it

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Posted 21 April 2009 at 10:27

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trunzo, I hear ya.
The Seizan, Perverter of Truth and Solitary Confinement combo is valid. There's nothing wrong with the combo unless you dont play it right.

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Posted 21 April 2009 at 13:55

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whats the hondon for?

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Posted 21 April 2009 at 15:09

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I put it in for life gain because i had one laying around it seems effective but im not sure how well it works with this deck

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Posted 21 April 2009 at 19:22

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loss of life is different from damage. Seizan might still be targeting you since the word each can be considered that way, which makes the combo valid. It still feels like a world affect, but if the combo were allowed, then both affects Seizan causes would be targeting you. You would not be able to draw 2 cards and the combo would end eventually.

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Posted 22 April 2009 at 17:04

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Sorry... if money was spent and all. It's kinda like my demigod reanimator. Sounds nice, but simply doesn't work. Solitary Confinement is a good card... can be used infinitely.

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Posted 22 April 2009 at 17:10

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i realized that damage and loss of life are different so i added in the life gain cards to counter balance the life loss. this combo basically depends on how you interpret words, like bill clinton trying to define "is". also whats the difference between an effect and an ability, their basically the same thing but in this deck everything depends on how each word is defined.

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Posted 23 April 2009 at 09:56

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i have ask a judge regarding this combo and if the sunseed nurturer's effects would still work
I asked:
"if you have a seizan in play with a solitary confinement and a sunseed nurturer, during your turn would you draw 2 cards, lose 2 life, and discard a card, and then when your turn ends gain 2 life?"

he responded:
"Since they are both your creatures, you get to choose which one you want to happen first, and then gain 2 life at the end of your turn. Had Seizan been the opponents creature you would use ap/nap (active player/non-active player) which would make your opponents triggered ability resolve first."

i replied:
"are you allowed to draw cards when you control the solitary confinement? because you would have shroud, but the creatures use effects that don't "target" players"

He responded:
"Yes you would draw the cards because it is not targeting, it uses the word "each" which shroud does not protect from."

so the combo is good to go after clearing it with a judge, which means as long as i have a sunseed nurturer in play it will counteract the life loss of the Solitary/Seizan combo and i still get two cards a turn while my opponent suffers. granted there are ways around solitary such as a deck composed of only global effecting spells and "cannot be prevented" but i figure with the life gain i put in the deck i should be good to go.

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Posted 24 April 2009 at 08:20

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