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I took myself the challenge to create a deck that is different in the playstyle or is a rare playstyle.more limitations are Mono Green and it should be fast.I've seen many infect, +1/+1 counters, deathtouch and or strategies but rarely building up a bursting mana collection and bringing then a big creature.Yeah, this deck is something like that.
basically you just play your lands. Budoka Gardener allows you to play it even during the opponents turn.Evolution Charm, Cultivate, Rampant Growth and Khalni bring you more lands onto the battlefield or to your hand (usefull for Gardener).It's probably not that fast as I intended but if you draw a good starting hand, you'll get in turn 8-10 a 11+ Token onto the battlefield (probably with trample too).To survive that long you gain life for playing lands (Lifegift, Graypelt Refuge, Sapseep Forest) and have Fog and Druids Deliverance to avoid damage.
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NOTE: Set by owner when deck was made.
howl of the night pack!!!! make wolf tokens as well. seems like you would want to have a back up in case someone drops your gardener before you get the elementals out.
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thanks for that hint. I never thought about that night pack again because i already have a wolf token deck. Maybe it's worth thinking about it. I also found this card, Boundless Realms. That seems very useful but it has a bit to high cmc as does the night pack too. Does it not slow the deck down?
You definitely want to have your deck doing other things. you can't wait around for the mana to eventually get on the field. when you do have the mana to pay for it night pack can end the game for your opponent. since your deck allows you to get so much land out I figured its worth a shot. I have night pack in a mono green I have listed. it is very helpful. My deck uses a mana ramp and gets big creatures on the field very quickly and night pack is just another one of the big hitters that I use. Like I said you have something good here and I was just thinking how well that might work.
okey, now i seem to getting to your point :Dbut which card can be replaced by the night pack? should i replace the Oracle of Mul Daya with it or something else?That's my problem with my deck. whenever I find a new card that might fit in, I never know which one I should replace because I think all cards are in harmony with each other.maybe i'll test it this way and then i replace something and test it without the replaced card and with the night pack. During my simulation (4x through the draw sample hand) i never drew the oracle within the 10 turns.
yeah you have to have 4 of them. try taking out evolution charm. I know it has the ability to get creatures out of the graveyard but just try it and see. The 'draw sample hand' function on here isn't that great. nothing like getting your hands on the cards themselves. instead use a real deck and write on the cards that are old useless commons or old land cards. you know stuff that isn't worth anything. that's how I have been doing it for years.
I would drop all 8 of your non-basic lands and add in 1-2 forests. Add in 1 Nylea and one Bow of Nylea, as well as about 2-3 Primeval Titans and 2 Oracle of Mul Daya's. Those guys are great. Helps with Land drops. There's also Walking Atlas which is basically your Garderner but an artifact and doesn't flip. Other than that, you look pretty good.
Those non-basic lands saved my game last time I played this deck.Walking Atlas is much weaker than the Gardener. I don't have the gardener because of his land drop in my deck. I want the flip who brings me X/X Elemental onto the battlefield.I once had Mul Daya in but I have enough land drop in here and the Nylea cards (bow and god) are just in here to get me a small advantage in the game (the bow helped me also saving my game as the lands have).but anyway thanks for your input.