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Saw I had a bunch of these guys laying around, so I pulled them together and added some cards to round out the deck.
The deck flows through the saproling tokens. Sporesower is important as it adds spore counters to all my Thallids. Fog keeps my smaller creatures alive early until I can play Sporesower or Mycoloth. Mycoloth doubles the total number of creatures I available during his second turn out (assuming I sacrifice all others). Doubling Season is absolutely lethal in this deck. It directly benefits all my creatures, even Mycoloths Devour ability. And if Champion of Lambholt is out with Doubling Season, it gets real big, real quick (ex. Doubling Season + Thallid + Champion: remove spore counters to add a saproling token - Doubling Season makes it 2. 2 creatures are coming into play so Champion would get 2 +1/+1s, but Doubling makes it 4, just from one instance of a creature ability). All out attack with a Strength in Numbers results in super overkill - especially if the Champion is strong enough to make the attack unblockable.
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Might be worth looking at Plaguemaw Beast: sacrifice 1 saproling, add a spore token to every thallid.
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I like this option. And only at the cost of one of my saprolings - I would have the option to generate however many more based on the number of Thallids I have in play. You've given me things to think about :D
i love fungus decks great job
Thanks k-shroom!
no problem and here are 2 cards to take a look at they help alot in fungus decks. Contagion Engine and Druidic Satchel