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^ read title No seriously Punishing fire grove of the burn willows equals more card advantage for goblins
typical legacy goblins with the addition of punishing fire to help beat all fair decks in he formate
This deck has been viewed 2,118 times.
I'm confused as to how this gives you card advantage? Assuming you're using the mana netted from the grove to return PF to your hand, you're in effect paying 1R to deal 1 damage.
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Lol it's not damage it's removal Ill blow up your creatures and let pile-driver or lackey smash through and that's way more game breaking then burn This combo(well kind of combo) was powerful enough to be banned in modern
Hmmm. At least ONE Krenko???
i've debated it i cant decided if i want double seige gang or 1/1 splitthe difference is one my seige gang is a out if for some reason i cant attack and needs no support also his trigger is CiP so he doesnt have to untap or have haste to give valueconversly kreenko just kind of wins sometimesthat and ive considered if i using kiki-jiki as a 5 drop goblin ultimatly theyre all kind of a wash and until i sit down and test this deck for a few hundred games i wont know (i have to wait for the semester to start to get with my legacy play group)also is there any reason you think any of them should be played in particular?
Hey nice goblin deck. I see you're a good deck builder, and was wondering if you'd like to make a deck centered on the cards: Animate Dead, Worldgorger Dragon, and Banefire. The Animate/Worldgorger combo gives you infinite mana, so Banefire seems to be the most logical burn spell as it wouldn't be countered.
ill look into it