Esper control

by trollking21 on 19 September 2013

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,125 times.

Mana Curve

Mana Symbol Occurrence

24331400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Esper control

Another amazing deck, I wish this quality of deck was more common on the hot pages here but sadly it isn't

Again I only find myself thinking there are a few barely out of place cards, if they are even that. I'm not feeling the need to have all three Aetherling, Obzedat, and Blood Baron but it isn't like it's detrimental at all anyways. I think you'd be fine without Obzedat but I may be mistaken and could very well be more of a meta call.

Other than that I suppose I'm a little surprised to find the deck devoid of Hero's Downfall. I'm not quite sure how much of an issue this deck really feels it has against planeswalkers but I don't think your struggling much for mana where you could very well support it as a solid kill spell that has the upside of planeswalker removal especially if you end up facing down Elspeth or something. Then again it just dawned on me you have D.Sphere, I suppose that is more of your choice removal spell especially as it is more color friendly for you. (However I still think I would replace the Ultimate Price with Hero's Downfall)

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Posted 05 October 2013 at 22:24

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I definitely could see replacing ultimate price with something but it for entirely different deck then hero's downfall. Hero's downfall is for control as it hits obzedat and planeswalkers. ultimate price is easier on the mana and there for siding against mostly black decks over doom blade as well as siding in devour flesh so I have 0 dead doom blades. That one open slot in my sideboard may become a hero's downfall though as it comes in against control.
The reason for
1 Elspeth
1 aetherling
2 blood baron
1 obzedat
is because of a combination of thoughtseize and slaughter games.
post board I side in even more win conditions so that I don't lose to people playing with a 4 thoughtseize and 2-4 slaughter games.

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Posted 05 October 2013 at 22:47

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Awesome, very well thought out. I suppose slaughter games is a card I've very much forgotten about dumbly.

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Posted 05 October 2013 at 22:53

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I agree with the above comment that hero's demise is a viable option. Good Esper feel.
Nice deck overall :)

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Posted 07 October 2013 at 10:31

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Too many lands, too high mana curve... ...one does not compensate for the other...

If you run Thoughtsize, you should run 3-4 & 3-4 Quicken along with it... ...it's awesome at late-game, 'cuz you can kill your opponent's last hope for winning... :)

Devour Flesh should only be used in decks wich you pretend to sacrifice your own creatures with... ...Sacrificing Obzedat, or AEtherling to assist Baron & stay in the game ain't worth it...

Just what do you intend with Last Breath?


Here is my newest Esper control deck(none-mill, just like youres), may be you'll get some ideas from it... :)

http://www.mtgvault.com/poetmasterx/decks/merciless-verdict-serenity/

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Posted 30 October 2013 at 20:07

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Several things
- My list has 4-1 or better at FNM's (fairly minor results but I do have a fairly competite game store)
- 26 or 27 land is actually standard among PTQ or Pro tour esper lists
- quicken is run in 0 of pro esper lists and a 1 of in U/W lists occasionally.

Devour flesh is actually to take of other peoples obzedat'a and blood barons or any other hard to remove threat. I've never used it on myself or even considered it.
I have 10 options I can use on turn 2 so my cure actually isn't that high for a control list.

Last breath is sided in against mono red typically and I assume mono blue (haven't played against it a incredible amount.

Also running 4 thoughtseize starts to give aggro match ups too much room to killme.

My list is based off of a culmination of elements that pro players have been fairly sucessful with. And works incredibly well in practice.

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Posted 30 October 2013 at 21:58

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There is zero reason to run quicken, and more than 2- 3 thoughtsieze is usually unnecessary and can kill you especially if you are playing aggro, I could see cutting a land but the land count and the mana curve are not bad at all, and overall this is a very strong deck

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Posted 30 October 2013 at 22:46

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My experience is: pro-tours are usually not the place where you see the most competative decks... :)

...tough, now that I'm looking at this deck, I donno', if you've changed it since I've looked up on it, but it looks better... :)

I remember a high mana curve, but now it doesn't look like it... ...I still think, that 24-25 lands are more suitable for decks like these with more drawpower, so you'd have both spells & lands you need...

This looks competative anyway... ...even tough it's not my style... ...I like to make the "control" in control infinite & it's alwayes working....... :)

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Posted 31 October 2013 at 04:22

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It's exactly the same I'm fairly set on the main board excep maye 1 obzedat -> 1 elspeth
Pro tours show what you would go in with against a blind or very close to balanced meta game if a personal meta game is different tweaks make a deck better

This is my primary deck so I've worked on it for several weeks

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Posted 31 October 2013 at 04:48

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First of all PoetMaster "My experience is: pro-tours are usually not the place where you see the most competative decks... :)" REALLY?! Then tell me where? It's not like these guys spend a TON of their time testing in groups of others who have proven over years (most likely) that they are the best players in the world. And they test a ton of decks and brew a ton of decks. Hell these guys came up with the format defining decks like mono-blue, mono-black (which has been winning a ton of tournaments recently). Also Mihara came up with the original list for G/R devotion which has since been polished up a bit. I've tested it a decent amount and that deck is f'ing ridiculous. However some Esper lists very similar to this have been topping tournaments in the hands of pro players such as Wafo-tapa. In those lists the players are running 26-27 land. Now I could possibly see 25 maybe... but I think 26 is fine especially when you want to be making EVERY land drop for the first at least 7 turns or so. But whatever you are entitled to your beliefs and such anyways.


Trollking, the only thing I'm curious about here really is the lack of divination. I know over the years we have been kind of taught that it isn't exactly a great draw engine but considering the lack of draw in standard as of current I have noticed lists including a few. Have you thought about doing the same or are you avoiding it?

Well actually I just noticed you removed Elspeth also. Any reason why? Just too weak against some decks especially with Hero's Downfall?

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Posted 31 October 2013 at 19:07

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I haven't been able to acvquire one mainly ideally I want 1obzedat-> 1 elspeth just for threat diversity.
Divination just seems bad I'm often goi turn 2 removal turn 3 removal turn 4 verdict and after a verdict jace is just better.

Where would you slot divination?

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Posted 31 October 2013 at 19:15

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It's exactly how you're saying it, Snake :) ...Pro-tours set the example of wich type of decks are the most competative & after that, even amature players can evolute them... ...Like when Hayne won Pro-Tour Avacyn with Azorius control, we've realized, that USA control will be way stronger, if built correctly... ...now I suspect, that players will be more alert for mono-blue & all the other type of decks that made it to the top 8 of the latest pro-tour & carry medicine for each of them in the sideboard.......

The most competative decks alwayes come after thr pro-tours(in the following 2-3 months)... ...then in 3-4 months a new set comes out & the landscape changes a bit... ...but than, there won't be rotation, so the best decks will be recognized faster, than they were after the 1st set of Theros came out.......


I've changed my USA control deck a little & I still feel like it's incomplete, tough it playes out well... ...I need some tips, how could I make it even more stabil & how should exactly the sideboards look like... ...I'm thinking about using Elspeth mainboard.......

Pre-thanks for the help: http://www.mtgvault.com/poetmasterx/decks/revelations-will-end-serenity/

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Posted 31 October 2013 at 19:27

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@Trollking21, ahh I understand that Elspeth issue. I got lucky enough that last FNM I won 8 packs and pulled one.

As far as divination... yeah I have no idea where it would go. It just happens that I've seen it in control lists recently because usually you want more draw than just Revelation but I suppose Jace is good enough.

@Poet, I can kind of see your point about "pro-tours" specifically however I think pro players are a very good mirror in which to judge your deck and the choices made. 26-27 land in control is common currently, not even just in the Pro Tour but afterwards pro players learned more and still are using a high land count. Also there is a very common trend among pro decks about what cards you will and will not see in competitive play.

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Posted 31 October 2013 at 23:51

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Often true tap out lists run 2 of but I have lots of instant speed action so it gets worse for me.

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Posted 01 November 2013 at 03:37

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