final sundial

by trisciense on 21 September 2011

Main Deck (61 cards)

Sideboard (0 cards)

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Deck Description

isocrom final fortune sundial of infinite

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 3,741 times.

Mana Curve

Mana Symbol Occurrence

208080

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for final sundial

I don't understand how this would work. As soon as you end your turn, you lose the game.

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Posted 22 September 2011 at 01:31

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once that goes on the end of the turn stack, he taps sundial to end the turn, this ends the stack immediatly, and he doesnt loose the game

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Posted 22 September 2011 at 02:02

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After Final Fortune resolves, you get a triggered state-based loss when the second turn ends. Sundial doesn't change this, it actually triggers it.

You have Sundial of the Infinite in play, you cast Final Fortune. When Final Fortune resolves, you get an extra turn after this one. You end your turn and start a second one. After you do whatever it is you are going to do on the second turn, you tap your sundial. Sundial's triggered ability resolves and the turn ends. After the turn ends, Final Fortune's second effect triggers, and you lose the game.

The only way I have ever seen someone escape the state-based loss is with Platinum Angel.

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Posted 23 September 2011 at 03:07

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VanillaBearr has deleted this comment.

Posted 27 October 2011 at 22:07

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The combo works, but you have to have Final Fortune on Isochron Scepter. Tapping Sundial would just delay Final Fortunes effect to next turns end step; however, if you keep playing Final Fortune while it's on Isochron Scepter and then in the second main phase tap Sundial, you will have infinite turns, because really you'll never reach the end step of any turn.

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Posted 27 October 2011 at 22:08

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