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Red offense with white creature basis. Emphasis on enchantments and forcing the opponents to attack. This is my first attempt at making a deck, and I'm fairly new to Magic, so any advice is appreciated. Specific removal and addition suggestions especially. Thanks!
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Maybe take out 1 Wall of Omens and add a 1 Sun Titan?Just in case they pack protection from your damage spells, always good to have a backup plan.
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This is an interesting idea for a first deck. I like the forcing your opponent to attack theme. The obvious focus of the deck is Curse of the Nightly Hunt - you should be running four of those. I like the walls you have chosen. An 0/4 that gives you a draw for {2} and an 0/4 that flies for {2) are great here. "Helping out" the walls with some artifacts and enchantments could work nicely. Lightning Bolt is almost always a good call. The Lust for Wars are great to play on your opponents creatures that can be tapped for other effects (and thus avoid having to attack - e.g. Llanowar Elves).What I don't like - the land destruction. This isn't really a land destruction deck so unless you are frequently playing opponents who are using a specific land that is causing you trouble, you don't need cards to destroy land. Disenchants are much more effective for artifact and enchantment control in this deck.Using your fundamental ideas for this deck, I would build it as follows: (9) Mountains, (9) Plains, (4) Evolving Wilds, (4) Wall of Omens, (4) Wall of Hope, (3) Wall of Razors, (3) Angelic Wall, (4) Curse of the Nightly Hunt, (2) Lust for War, (3) Disenchant, (4) Lightning Bolt, (4) Viridian Longbow, (2) Fire Whip, (2) Power of Fire, (3) Path to Exile. Take look and see what you think. Keep what you like, throw out the rest! If you have questions about my reasoning for any of the choices I made, just ask.
Thank you, that's great advice! I actually made my own account now and am definitely going to look into your idea. Any other help would be appreciated, just come to my new account.