this is just...awesome. very clever. if only Hanna's custody were in standard =-(
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Thanks for the comment. I totally agree that Nip Gwyllion+Edge on turn two is a brutal combo; might substitute it for Batwing Brume. I maindeck the 'Brume mainly because my friend has an elf deck with lots of token generators.
the only thing that concerns me here is the lack of a "finisher" burn spell, namely Blaze. If your opponent is still alive on turn 8/9 and you have 6 mana and say, 2 lash outs, you're really going to be wishing for some high damage burn. Blaze fits in there quite well. Consider Spitemare also. It has a pseudo-burn effect that can trigger when you block with it, which is always nice. That said, a fine deck.
consider adding Vendilion Clique (possibly two) in place of the Pestermite and Wydwen. 3/1 with a Thoughtsieze-like effect is too good to pass up, in my opinion. That said, your deck looks quite solid. check out my W/B
And I think I meant Oona's Prowler, not Blackguard >.<
check out my w/b deck: http://www.mtgvault.com/viewdeck.php?did=12656
I assume Bitterblossom is a bit out of your budget range? ;-) On a non $25 a card topic, Oona's Blackguard would be an excellent addition.
Oh, I forgot: Coat of Arms. Also highly useful.
Man, you have 22 creatures, all Knights...where's Door of Destinies? I'd get rid of Glorious Anthm in place of Light from Within. Temporal Isolation isn't as good as Prison Term. Toss it. You only have what, 2 creatures, that cost over 2 mana. I might consider adding Pentarch Knight or Wilt-Lief Liege to fit the Knight theme and give you some more powerful creatures. check out my deck: http://www.mtgvault.com/viewdeck.php?did=12656
I'd maindeck Howl of the Wolfpack and if you can (ie, you're not playing standard), add Doubling Season and get so many tokens you won't even know what to do with all of them. Ditto Remy. I would not want to play against this 2HG team.
I'd add more land accelerators. Rofellos is good, but he's legendary. Possibly rampant growth and other search for/play land cards. Maxing Wall of Roots might also be a good idea. check out my w/b: http://www.mtgvault.com/viewdeck.php?did=12656
Ditto on the Hulking Cyclops. I personally like 'weaving Lieges. Creature advantage suddenly translates into higher power/toughness. Props on originality, and for using Eventide. I might add Tattermunge maniac in there somewhere, simply because a 2/1 for 1 is awesome. Flamekin Bladwhirl is also a possibility. Other than that, it looks solid. Again, props for a unique strategy and deck. And check out my W/B deck: http://www.mtgvault.com/viewdeck.php?did=12656
Interesting. I'd cut it down to 60 cards somehow. Also (I never thought I'd say this to someone running these guys...) your soldiers are expensive! To get the most out of Door of Destinies, you're going to want more cheaper soliders and less of the 4-6 mana ones.
If you really want to get fancy, Mistbind clique is also excellent, but pricey. Bitterblossom is pricier. To save some dough, I'd stick to faeries and rogues, like -Oona's Blackguard -Oona's Prowler -Scion of Oona -Oona, Queen of the Fae -Notorious Throng (pay the prowl cost. always) You'll be running a horde deck instead of tradition U/B control, but it'll be original, fun, and you won't spend $150 bucks on singles.
well for starters, you're going to want between 20 and 24 lands. just add more swamps/islands. as for how to improve...it depends on how much money you want to spend. You seem to have a fair number of faerie rogues, which I like as a card type. To take advantage of that, you could run 4 Oona's blackguard, which will actually help with the discard/mill thing you have going on. I'd add Oona's Prowler also. Max the scion, spellstutter and add Oona herself too if you want.
I'm sure you know your deck better than anyone else, but exactly how is Tarmogoyf going to get buff when the only cards you yourself are running are creatures and instants? In fact, you can't even put your opponent's enchantments, sorceries, or artifacts into their graveyard because your Delay+Riftsweeper puts it into their library, not graveyard. So I'm not sure why Tarm. is in here. Other than this discrepancy, a fine deck.
Where's Traumatize? It's a monster. Oona is also great, and I might run 4 Drowner Initiates. Jace is a nice touch.