The Cult of Immortal Shadows

by Tripedge on 17 July 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (2)

Instants (6)


Artifacts (2)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So the new changes are:

New Name: The Cult of Immortal Shadows.

Mainboard:
Up to a full playset of Bloodthrone Vampire, down 1 Apostle, up 1 Mutilate
Then added a playset of Overgrown Tomb, 3 Woodland Cemeteries and 1 Cavern of Souls.

Sideboard:
1 Griselbrand
4 Abrupt Decay
2 Naturalize
1 Killing Wave

If anyone has any questions about cards in the deck and why they are in the build, leave a comment with the name of the card and I'll tell you why.

Reasoning behind cards:

Mutilate - best mono-black board wipe in standard and allows for synergy with cards like Xathrid Necromancer and Shadowborn Apostle.

Immortal Servitude - allows for recursion of creatures (mainly apostle)

Sideboard cards:

Abrupt Decay - Destroys cards that give us a hard time like Reckoner, Rest In Peace and all the good stuffs under 3 mana.

Naturalize - Deal with those pesky enchantments



Deck Tags

  • shadowborn apostle
  • Demon
  • Immortal Servitude
  • xathrid necromancer

Deck at a Glance

Social Stats

147
Likes

This deck has been viewed 16,912 times.

Mana Curve

Mana Symbol Occurrence

905200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Cult of Immortal Shadows

I think more draw card cards this deck would be better. Sign in Blood etc

3
Posted 17 July 2013 at 23:31

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That's the truth brother! However, I freaking love the choices for the sideboard... My advice: run three signs. Goodluck and congrats on the success of your design!

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Posted 04 August 2013 at 04:18

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Not sign in blood. Altar's Reap for this deck.

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Posted 17 August 2013 at 15:37

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I think this would benefit from having more demons in it.

1
Posted 17 July 2013 at 23:33

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The demons are essentially an upside to the build, you would theoretically win from Blood Artist and Xathrid Necromancer.

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Posted 17 July 2013 at 23:34

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Good point. I thought you were going for the Apostle's ability. Sorry.

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Posted 17 July 2013 at 23:39

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Yeah its more of a well this could happen but I'd rather that this happens. Imagine a bunch of apostle's, blood artist and xathrid necromancer... and then mutilate.

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Posted 17 July 2013 at 23:40

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I definitely wouldn't want to be on the other end of that lol
Plus, Servitude could bring 'em back for another round!

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Posted 17 July 2013 at 23:48

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if you had more demons, you could have blood artist major win :D

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Posted 18 July 2013 at 18:39

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ummm what blood artist xD

-1
Posted 28 July 2013 at 07:38

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or the angel that brings all humans back from the graveyard! Angel of glory rise.

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Posted 30 July 2013 at 02:23

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BLOOD ARTIST!! and more demons, stuff like lord of the void and a desecration demon or two

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Posted 30 July 2013 at 09:20

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i'd run one desecration demon over a shadow born, he'll help trigger blood artists

0
Posted 18 July 2013 at 01:53

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yeah desecration is awesome

0
Posted 18 July 2013 at 21:55

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I have to say, when I saw this was a Shadowborn Apostle Deck.................................................................. I didn't expect it to be this good!

The only two cards I would suggest are Skirsdag Flayer and Skirsdag High Priest. Even if you don't put those in this deck looks Dangerous.

5
Posted 18 July 2013 at 07:13

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Skirsdag Flayer is good, but requires a large mana investment. The deck could use some instant speed removal, though, for really big threats like Griselbrand.

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Posted 17 August 2013 at 15:35

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You could use a sacrifice engine. That way you can trigger more zombies off of Xathrid Necromancer on your own accord.

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Posted 18 July 2013 at 09:53

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Why, when he has the shadowborn apostle's? He would put 6 zombies in AND get a demon out.

Plus with the zombies you put out, the previous turn, you could tap them with Skirsdag High Priest's ability and put in yet another demon.

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Posted 10 August 2013 at 07:26

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We actually put the sac engine in (Bloodthrone Vampire) and it works out really well, allowing us to make zombies and pump the vampire.

My friend has also been tweaking the deck in his own right and decided to put in 2 Disciple of Bolas which actually helped out the build a lot for lifegain and card draw.

0
Posted 10 August 2013 at 15:09

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this deck is incredible... if you want a cheap sacrifice mechanism i would suggest viscera seer (and it would give you the card advantage that i believe you would benefict of). Dont really get shadowborn demon though... no better demons in standard?

0
Posted 18 July 2013 at 13:56

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Not really, my friend and I considered the Harvester of Souls for card draw and it's looking like it might go in.

0
Posted 18 July 2013 at 16:09

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Posted 18 July 2013 at 16:40

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dragon..... careful..... dont say look at your deck in every post or just about. nobody liked snarling toes. please dont become another one

0
Posted 18 July 2013 at 18:40

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Sorry , i should back off with the added messages, but on the other hand this site is to help others ! catch 22

0
Posted 18 July 2013 at 19:34

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Yeah I know. It's just I know how it feels to be raged at by people who are annoyed and I didn't want that to happen to you

1
Posted 18 July 2013 at 21:05

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that's y i usually give advice and crap then say, hey, i'm working on this deck, you should check it out. or, hey, i have a deck like this, you should look at it and it could maybe give you more ideas.

I do rly like the Immortal Servitude put in this deck btw, very genius.

3
Posted 18 July 2013 at 21:48

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You could do some great stuff if you add a touch of green...
Bloodbond March
Golgari Germination
Grim Feast
Grisly Salvage (Standard)
Deadbridge Chant (standard)

As for Demons go
Sol'kanar the Swamp King
Defiler of Souls
Master of Cruelties(standard)
Rakdos the Defiler
Shimatsu the Bloodcloaked*****
Extractor Demon
Harvester of Souls(standard)

3
Posted 18 July 2013 at 21:48

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Its supposed to be standard and the plan my friend and I had was mono-black.

0
Posted 18 July 2013 at 22:07

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than go with harvester, fulfils all your conditions/faults (card advantage). shadowborn demon sucks

0
Posted 19 July 2013 at 00:16

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I disagree with that one. He is worse for the deck, but he is still pretty powerful. He has an ETB ability, so if they remove him (and they're bound to, he's too big a threat not to) you still get value. He's removal and heavy creature power in one card. He's big and flies, and in the right deck, is little quirk isn't even considerable to be a problem. For this deck, though, Harvester of Souls is much better.

0
Posted 17 August 2013 at 15:32

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Why isn't Skirsdaag High Priest main board? If you add a sac engine, he'd become the most brutal card in the deck.

11
Posted 18 July 2013 at 21:50

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If only I could like your comment more than once.

2
Posted 19 July 2013 at 00:56

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Why thank you.

0
Posted 23 July 2013 at 00:06

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HotPoloPlayer has deleted this comment.

Posted 18 July 2013 at 21:50

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standard. so harvester of souls is the best bet

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Posted 18 July 2013 at 21:55

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HotPoloPlayer has deleted this comment.

Posted 18 July 2013 at 21:57

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If you need draw you can add 4 Mentor of the Meek and 3 Harvester of Souls. That combo will give you alot of draw power.

0
Posted 18 July 2013 at 23:10

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Terminus will be one of your worst nightmares

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Posted 19 July 2013 at 00:29

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It sucks ya, but he wouldn't be too bad off if he had an Immortal Servitude.

0
Posted 19 July 2013 at 00:55

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Terminus puts all the creatures into the bottom of the library, so then he'll be sitting there without any creatures hoping to draw something else than a Shadowborn Apostle.

0
Posted 19 July 2013 at 01:12

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Yeah it is the worse card to face for this deck. That is why this deck has to have some kind of draw.

0
Posted 19 July 2013 at 01:18

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Terminus needs nerf : P with 1 mana you can do a super boardwipe that gets rid of almost anything. Just do a little brainstorming and you can cast terminus whenever.

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Posted 19 July 2013 at 01:22

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GeneralM has deleted this comment.

Posted 19 July 2013 at 02:02

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Woops, I mixed up Terminus with Supreme Verdict.

0
Posted 19 July 2013 at 05:16

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A nice demon to put in here would be demonic task master for more sacrificing. And if you had harvester of souls out you could do some extra drawing each turn.

0
Posted 19 July 2013 at 13:12

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Posted 19 July 2013 at 22:28

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May I suggest Lord of the Void, and the red demons dont need the red to cast them, just use the apostles to search for them!

0
Posted 20 July 2013 at 00:01

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What red demons are these? Rakdos, Master or Cruelties, and Sire of Insanity? Only three red demons in standard, and I wouldn't even run them.

0
Posted 17 August 2013 at 15:27

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I made a deck similar to this and I have been considering a Sire of Insanity to help deal with high removal decks. Also, since you can dump your hand onto the field rather quickly it is very hard against your opponent.

0
Posted 20 July 2013 at 04:34

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Need help on my Vampire (standard deck)

Just need a draw mechanism. For faster drawing. Not nessairly searching. If you feel the need to chime on other aspects feel free! Only STANDARD CARDS I already have an awesome unbeatble vintage version. lol.

http://www.mtgvault.com/mmmjkx2/decks/blades-nightmare-standard/

-1
Posted 20 July 2013 at 11:05

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Harvester of souls

0
Posted 20 July 2013 at 17:06

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He is far too slow! Sign in Blood or the new 3B enchantment

0
Posted 20 July 2013 at 22:31

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Sign in blood is good

0
Posted 21 July 2013 at 01:56

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So currently my friend and I are considering making this deck B/W or B/G and once we get the decklist worked out and hopefully finalized I shall be posting an updated version to the site!

0
Posted 20 July 2013 at 23:22

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Hey guys, help me make an awesome sliver deck! http://www.mtgvault.com/blackrazz/decks/you-make-my-sliver-deck/

-2
Posted 21 July 2013 at 06:03

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What about Liliana's Reaver? it could be nice. And you can potentially get out more zombies to sac for your Bloodthrone Vampire. Oh, and idk how good of an idea this is, but you could put in Blood Bairn instead of Bloodthrone Vampire.

0
Posted 22 July 2013 at 02:07

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Bloodthrone Vampire is a little smaller, but not to forget cheaper too. Faster the deck works, the better. Don't forget this is counted as an aggro deck.

0
Posted 24 July 2013 at 08:54

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Great deck, it looks like it would be pretty fun to play.

0
Posted 21 July 2013 at 08:58

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Door of Destinies = Standard = Say a creature put a counter each time that creature comes on it gets 1+1+ if two come up then its 2+/2+ so.... if like... you got 19 of them and you played the door 1st. they are all 19/19 creatures. lol. Id get rid of Xathrid Necromancer for Blood Artist. (Also standard) Also if you play mutiple doors possiblity of them being 50/50 creatures if your just the big jerk of the day. lol.

0
Posted 21 July 2013 at 10:51

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Door costs too much for want to do. We also tried Blood Artist and it didn't work out as well as Necromancer.

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Posted 21 July 2013 at 13:13

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Necromancer is definitely better here. Your Apostles sac for 4 damage apiece when the Bloodthrone goes through.

0
Posted 23 July 2013 at 05:08

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You start with 7 cards, by turn 4 you have seen 10 cards.
T1 Land + Apostle
T2 Land + 2x Apostle
T3 Land + 3x Apostle
T4 Sac. You have a single card left. If your opponent removed 2 Apostles during those 3-4 turns (depending on who was on the draw), you can't get a Demon out and are in top-deck mode.

Or
T1 Land + Apostle
T2 Land + 2x Apostle
T3 2x Apostle
T4 Apostle + Sac. In this scenario you have 2 cards in hand but only 2 lands by turn 4, so your demon better be worth it. Also if your opponent removed a single Apostle you have to wait a whole turn to sac them.

What I want to show you with both those scenarios: You have way to few Apostles in the deck. Both scenarios needed to have hands with ~75% Apostle's which isn't likely with your 19 in the deck. Either pack a lot more removal into your deck to be able to stall or more Apostle's, otherwise you can't deal with anything your opponent does.

Of course this deck doesn't want to be top tier, but it should at least work every now and then, imo.

0
Posted 21 July 2013 at 13:01

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We've playtested this deck against Naya Blitz and 3 out of 5 times it wins. The 19 Apostle's is fine as I usually get 3-4 Apostle's in my starting hand each game.

When we started to make the deck we were talking about how many Apostle's we wanted and with 22 in the deck we found we were getting more Apostle's than we actually wanted. The point of the build isn't to win by turning them into Griselbrand or Bloodgift Demon but its a nice side effect. Mainly you want Necromancer, Bloodthrone Vampire and maybe even High Priest out. Swing with everything, after they declare blockers, sac all the Apostles to the Bloodthrone, then in continuing in response sac all the zombies to the Bloodthrone and thus you have a giant vampire swinging at their face.

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Posted 21 July 2013 at 13:17

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Thing is they'll know what's coming and chump block the vampire, then it won't do anything, no matter how big

0
Posted 01 August 2013 at 05:35

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Posted 21 July 2013 at 17:03

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Indeed haha.

0
Posted 22 July 2013 at 01:37

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i more woodland 1 less overgrown. remove 1 imortal, 2 shadowborn for 3 bloodartist

0
Posted 22 July 2013 at 00:37

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Blood Artist are totally necessary for this deck. Sac outlets, sac targets, and Blood Artists. Makes the world go round, you know? Blood Artists go back in and we're talking about a really successful deck here.

0
Posted 22 July 2013 at 06:09

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We had blood artist in and it wasn't performing as well as we thought.

0
Posted 22 July 2013 at 21:21

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Blood Artist actually can slow down a lot of decks, maybe something like Falkenrath Noble, same ability but he is a 4 mana flying 2/2 as well, he also rides the curve nicely

0
Posted 22 July 2013 at 22:53

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Indeed.

0
Posted 23 July 2013 at 00:09

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Blood artist works better in an Aristocrat type build with cards like Doomed Traveler, Lingering Souls, and Sorin.

0
Posted 23 July 2013 at 00:13

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You still need something that happens when you sac. In modern there is Mortician Beetle, but I assume you'll want to keep the deck standard. Falkenrath Noble does ride the curve nicely, but he's a four drop, and then your deck runs much too slowly, with 6 already (Immortal Servitude counts. Nobody casts that for 0). You've got 6 2 drops as well, but I find a deck works most smoothly with more slots filled with twos than anything else. With so much sacrificing, I feel like itmis a shame to not add a little kicker. Personally I would remove an Immortal Servitude and a Mutilate for a half set of the Artists. Maybe that's just me, though.

0
Posted 23 July 2013 at 05:05

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Blood artist just seems too good not to be in the deck.

0
Posted 24 July 2013 at 07:19

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I think if you eliminated some dual lands and relied on the power of monoblack creature removal, it is fully possible to build this deck so much cheaper. Somewhere around 60+ dollars cheaper. It certainly won't run quite as well.

0
Posted 24 July 2013 at 09:01

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We had it as mono-black at one point and unfortunately in Mono-black there is no standard enchantment removal, therefore we added green to allow us the ability to have Abrupt Decay and Naturalize in the sideboard.

0
Posted 24 July 2013 at 15:45

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^^^, which is a good call you really do need the green I like your side board a lot. It does what it needs 2. So are you going to try this deck at a standard tournament ?

0
Posted 25 July 2013 at 06:06

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I think you need to go full green removal or forget the enchantment removal, to speed this deck up add green for things like Dreg Mangler.

0
Posted 25 July 2013 at 11:52

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"Melon57" Yeah my friend and I are going to test it at the next FNM we are both able to go to.

0
Posted 25 July 2013 at 14:55

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Tripedge I just want to salute you on not acting like a little bitch at criticism and getting on with making the deck more powerful, wish more deck creators were like you!

2
Posted 25 July 2013 at 17:06

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Thanks Gothy, that means a lot. I find that all criticism is valid as each person has their own point of view, and everyone is different therefore each person will want to tweak the deck to their own standards.

2
Posted 25 July 2013 at 18:01

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You really are a legend mate, the deck is also absolutely fantastic and when it is tested I think it will have a good chance of doing fantastic, if you want someone else to play test against my team would be happy to play you!

0
Posted 25 July 2013 at 18:20

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This would be my version of the deck because I am cheap n like to twist it differently. I did make it before I knew of all the m14 cards tho. Take a look n give commits if you like.

http://www.mtgvault.com/melon57/decks/angels-and-demonds-standard/

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Posted 25 July 2013 at 18:30

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Will do Melon57.

0
Posted 26 July 2013 at 03:45

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What standard enchantments are there worth removing, though?

0
Posted 07 August 2013 at 17:10

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Rest In Peace, Assemble The Legion, Primeval Bounty (we have some people testing it out). Stuff like that.

0
Posted 07 August 2013 at 17:35

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Makes sense.

0
Posted 18 August 2013 at 16:29

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Altar's Reap? Not sure if card draw would be a problem or not with all the cheapie Apostles, but Reap seems to always be overlooked and is AWESOME in a sac deck.

Also, in your sideboard, have you considered Golgari Charm over Naturalize? It has the enchantment hate piece and other modes that could bail you out when needed.

Just my two cents. I like the deck a lot. I made a similar one myself that uses the forgotten Ravenous Demon instead of Gris. I may have to make some tweaks after looking yours over...looks great!

http://www.mtgvault.com/jre47/decks/born-of-shadow/

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Posted 26 July 2013 at 16:58

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Honestly I forgot about Golgari Charm. Thanks for the suggestion man!

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Posted 26 July 2013 at 17:01

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No sweat! Hope that helps.

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Posted 26 July 2013 at 17:12

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Golgari Charm could wipe your apostles and other small threats, like if Ball Lightning decides he needs a reprint.

1
Posted 06 August 2013 at 18:56

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I guess he's not really small, though.

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Posted 07 August 2013 at 17:10

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not getting the green, otherwise, looks cool!

0
Posted 26 July 2013 at 19:08

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The green is mainly for the sideboard so you can add in abrupt decay and Naturalize (soon to be Golgari Charm) for removal of pesky enchantments such as Rest In Peace, which horrible screws over the deck.

0
Posted 26 July 2013 at 19:11

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hey can you guys help my new deck? I would love to see what people think of it and any suggestions are welcome :)
http://www.mtgvault.com/napoleon16/decks/goblin-swarm-deck/

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Posted 27 July 2013 at 20:30

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Door of destinies

1
Posted 28 July 2013 at 05:24

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Door of Destinies doesn't really fit with the build because it's a four drop and on turn four the deck would rather be dropping apostle's and sacking for demons or playing necromancers and bloodthrones, or even mutilate or servitude.

0
Posted 28 July 2013 at 05:28

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Add a few dark rituals to ramp up the mana and use the door of destinies on the apostles

0
Posted 28 July 2013 at 15:31

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Dark ritual isn't a standard legal card, this deck is standard.

0
Posted 29 July 2013 at 21:52

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Since your deck still uses the ISD cards, why no Blood Artist? Also card draw like Sign in Blood would be a 2 mana draw 2 then, with all the Apostles dieing.

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Posted 28 July 2013 at 12:13

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We used to have Blood Artist in the build and we found he was too slow for what we wanted to achieve, that and the fact that whenever people at our store see blood artist he dies next turn.

1
Posted 28 July 2013 at 15:13

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Posted 28 July 2013 at 22:47

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Man, people sure love to bitch on this site.

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Posted 28 July 2013 at 23:35

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I think Salvador would need to read the description to understand, if you just looked at the deck and not the reasoning you might get the same idea

0
Posted 29 July 2013 at 12:30

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And I didn't even get to read his comment....

0
Posted 29 July 2013 at 21:53

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The comment was about mutilate, wasn't getting why it was here (frankly i still dont) and I was asking about it. And then there were 2 different people answering: polo player up there said something about "bitching" and gothy tryed to help, but the description only lists the changes, doesnt explain them, so i must be missing something....
So I ask again: why do you chosse to have this mutilates here?

0
Posted 29 July 2013 at 23:58

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I quote, "mutilate... really? nothing worked better than a control for four mana??"

0
Posted 30 July 2013 at 00:17

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To wipe out everything to get a tonne of zombies while they have nothing

1
Posted 30 July 2013 at 00:20

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Mutilate is really the best mono-black board wipe in standard right now, and it allows for massive synergy with the necromancer and apostle's plus after we board wipe we can easily just bring back all our apostle's with servitude.

1
Posted 30 July 2013 at 01:55

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Aaaaah the necromancer, of course! Thank you so much, really wasnt seeing it. Im sorry to everyone if the first comment sounded agressive, it was born out of distraction. See ya!

1
Posted 30 July 2013 at 13:58

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Honestly I would consider using Killing Wave, as it is much cheaper seeing as you're really only looking for a one-sided boardwipe (your own). Just food for thought, it'd have to be tested and probably come out against aggro for some mutilates

0
Posted 01 August 2013 at 05:44

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This is so funny, not you guys just how earlier other people said cut the killing wave it doesn't work, and now the comments have gone back to puttin it in!

0
Posted 01 August 2013 at 08:44

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Yeah, people be crazy. Also, what makes you think that he is looking for a one sided boardwipe?

2
Posted 01 August 2013 at 09:20

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Isn't the whole point to kill his guys too to get the stronger zombies and them without blockers?

2
Posted 01 August 2013 at 09:22

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Dark prophecy could be a nice addition

0
Posted 29 July 2013 at 18:37

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You would need blood artist and trip ledge says it doesn't work in the deck, the artist that is, so the prophecy is likely to kill you

0
Posted 30 July 2013 at 00:22

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I rather enjoy this build, actually i LOVE it, would you mind taking a look at my artifact deck and giving some constructive criticism?(: http://www.mtgvault.com/vampikachu/decks/what-god-gave-us/

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Posted 30 July 2013 at 01:33

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Sweet Jesus this deck is great!

0
Posted 30 July 2013 at 17:46

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My thoughts are that you're going to fizzle to topdecking insanely fast, even with Harvesters if you put them in. However if you think it works well then have at it, I haven't playtested it so how should I know. On the other hand, it seems your win condition is the bloodthrone vampire? The downside is the lovely lady never gains trample. Any dorky little 0/1 creature can block it and poof, no damage. I'd suggest, as you're running green, a playset of rancors so they can punch in the damage. Further, I don't care what kind of dying build, blood artist is always good. Imagine dropping one apostle T1, then Bloodthrone vamp T2, 3 more apostles T3, then a blood artist T4 and two more apostles if you need them. That means you can swing in a 13/13 vampire T4 and still be guaranteed you're opponent will lose 6 life and you'll gain just as much. Again, I don't know everything about this deck, but believe in the blood artist!

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Posted 01 August 2013 at 05:52

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He has said a thousand times already that Blood Artist makes the deck too slow.

0
Posted 01 August 2013 at 05:56

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I understand that bud, but I'm saying that I believe it doesn't. Especially considering that this deck isn't blazing at its best, I mean its nice comboing and such but it should be ready for the long haul and even two blood artists in the main will create a lot of damage as well as life gain. Putting a blood artist on the field the turn after your bloodthrone vampire means that for sure your opponent is losing life as you boost your vampire, even if it is blocked.

0
Posted 05 August 2013 at 05:25

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I mean not to sound rude, but it doesn't really matter if you personally think it's better. He wont change it because he believes it doesn't. If you prefer it with Blood Artist then you may play it that way, and he may play it his way.

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Posted 05 August 2013 at 05:58

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You misunderstand me, I'm merely offering my opinion and making a case for it, not imposing my view on him. If I wanted to impose like an idiot I'd resort to insults or exaggerations like "its a thousand times better" but that'd be ridiculous because, of course, magic at heart is a game of opinion just as much as it is of proven fact.

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Posted 05 August 2013 at 07:01

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True, but so many people have pointed it out before, that, no offense, it has just become annoying white noise.

0
Posted 05 August 2013 at 07:07

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Really cool!

0
Posted 01 August 2013 at 18:25

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Great deck, but you have useless junk in the sideboard my recommendation is you take out some of the useless crap you never board in and and put the three woodland cemetery's in there for when you side in the green stuff you should run swamps mainboard and the overgrown tombs because they never come in tapped at the worst of times. Again great deck love the flavor.

-2
Posted 01 August 2013 at 22:30

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Define useless junk?

1
Posted 02 August 2013 at 01:05

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Anything you find yourself no boarding in or more commonly singletons that are very selective on what deck they board in against. Specifically Lifebane Zombie, and Underworld Connections. Now Duress is another too take out don't get me wrong these are great cards and unfortunately they are the kind of cards that if they aren't main boarded then they don't belong in the deck. Now Lifebane Zombie can be sideboarded but only in tempo aggro or mid-range decks. Hope this helps again Nice deck absolutely love it.

-2
Posted 02 August 2013 at 01:32

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Um Lifebane is a great sideboard tool as is Duress, and Underworld Connections is to add more card draw so I really don't understand why you would call them useless junk.

If you can think of other suggestions and reasons to back them up I might consider it but for now there really isn't any reason for me to take them out.

1
Posted 02 August 2013 at 01:48

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I totally disagree the way manofwar comments, and lifebane zombie is actually a staple main board card for Jund, the deck that just won the players champion ship, it will usually hit something due to multicolour and split colour from Ravnica and is 3 power with intimidate for 3 mana and you get to take a look at an opponents hand and usually remove a card. It also races the new 'The Rock' deck as it removes their Thragtusk, Ooze, Putrefy and Abrupt Decay. Duress is to remove threats from the American decks like Assemble the legion and Sphinx's rev. Underworld connections goes in if the game is going long and you need to have more options than your opponent and slowly beat them as you draw more powerful cards. None of these cards are 'selective' or should come in as singletons as they really are huge game changers. Rant over, carry on people.

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Posted 03 August 2013 at 08:29

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I rather agree with manofwar personally. specially about duress. Here's my reasoning. In your sideboard, you only have 1 "Underworld Connections", 1 "Duress", and 1 "Killing Wave". The fact that you have so few of these cards means the likelihood of you drawing one of those cards when you need it is very seldom. the 2 cards I can understand you not putting a bunch of them in would be "Underworld Connections", and "Killing Wave". That being said, I still think only having 1 is too few.

"Duress" is a fantastic card! That being said, if there is only 1 of them in your deck, Then you probably wont get to it tell late game. By that point your opponent will probably be playing top deck. If not then he's holding on to something as a "Just in case" (for example, a board wipe, O-ring, or something of that sort). In this scenario, yes, your 1 duress, if you draw it, will help. But chances are, your opponent will have more then just 1 of those "just in case" cards in his deck.

Maybe take out the "Duress" to add a "Killing Wave", or another "Underworld Connections"? probably more likely the killing wave, because "Underworld Connections" will work as a single against long "drawing the game out" type decks.

Anyways, my 2 cents! (P.S. I liked your deck so much that I had to steal it... or at least most of it! =P)

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Posted 05 August 2013 at 04:36

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Thanks, for the back up beast258 it's appreciated.

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Posted 06 August 2013 at 05:25

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John Finkel at the 2012 World Championship ran UW control. If you look at his decklist here you may see a couple of one-ofs in the sideboard. Hard to argue with Jon Finkel.
http://magic.tcgplayer.com/db/deck.asp?deck_id=1059500

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Posted 17 August 2013 at 15:24

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All the cards are different. the cards that are one ofs in this decks sideboard are not doing enough on there own, you obviously don't know the format of Modern very well. let me explain what John is doing here. 1 Baneslayer Angel it's baneslayer a win con against most deck. Sideboard in a win condition against a specific deck sure. 1 Disenchant makes sense the deck has next to no artifact or enchantment removal, but the format doesn't have a strong artifact presence at the time frame and even if it did he runs Annul. 1 Kitchen Finks uh? it's kitchen finks definite aggro defence and there are more in the mainboard. 1 Phantasmal Image before the rules change this was "Destroy target Legendary creature". not enough legendary threats to run more than one. 1 Vendilion Clique Already mainboards them so if he needs another it's at his disposal. and Control has a better chance of drawing one ofs than any other deck because prolonging the game tends to give you additional card draw. BTW that is a modern deck and I didn't even need you link to remember what was in that deck I watched the live stream. modern has more room for one ofs then the current standard metagame control can run some. our main point is Cards like duress if they are in the sideboard they either belong mainboard or not in the deck at all. Underworld Connections is not a card to sideboard. the Killing wave mildly is but Mutilate does a much better job. Griselbrand is playable as a one of because it functions directly with the decks purpose, and it does a great job against Control. I hope this helps you understand.

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Posted 17 August 2013 at 17:42

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Baneslayer is equivalent with Griselbrand here. Simple win condition. Disenchant is for Abrupt Decay and soon to be Golgari Charm (currently Naturalize). The aggro defense here is Killing Wave. He's mainboarding 3 Mutilates in the place of Kitchen Finks already, and killing wave either kills the enemy or all of their creatures and leaves you with several 2/2s. That's for aggro decks. There were definitely legendary threats in the format. One particularly notable one being Thrun, the Last Troll. Exactly the kind of thing to come in against Finkel's deck. Clique is his Duress. It's for card advantage. Simply card advantage. Since you watched the live stream, I don't need to tell you (but I will) that the winning deck, played by Yuuya Watanabe, was sideboarding Thoughtseize, not to mention that it came in against his opponent in the finals. It came in against what Yasooka had described as a "control deck". Underworld connections is the same as Duress. You board it in against control decks to bury them in card advantage. That's how Yasooka beat Finkel. Raw card advantage. I understand all right, I think you don't. The cards in the sideboard are mirrors of cards in the deck with similar functionality, like Arbor Elf and Llanowar Elves. By the way, you made a grammatical error in your first sentence. You used the term "there" when the proper term would have been "their".

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Posted 18 August 2013 at 17:05

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Your not understanding the true functionality of the current format and how these cards effect it, and Until then continue doing it your way. I'll take my leave.

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Posted 18 August 2013 at 18:51

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You're*. And I understand modern quite well. I'll admit, I'm not nearly as versed in standard, but I do still understand that what to do with a sideboard. I'm not a child. I've been playing magic for some time, and I know how things work. Card advantage is always the most important thing. Jund in modern was really only big because of it. Thoughtseize, Inquisition, Liliana, Bloodbraid, cards that generate massive card advantage. That made the deck work. That's why it was successful. That is why Underworld Connections and Duress are in his sideboard. Lifebane Zombie, too. It's the reason he chose Bloodgift Demon and Griselbrand over any other demon in standard.

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Posted 18 August 2013 at 19:52

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Posted 03 August 2013 at 22:05

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This has been discussed multiple times, Blood Artist was too slow for the build and was therefore cut.

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Posted 04 August 2013 at 01:10

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Posted 05 August 2013 at 06:04

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Posted 05 August 2013 at 06:09

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Out of curiosity with the added green from your land base have you thought of using something like rancor for the vampire so even if your opponent chump blocks you'll trample over? Other options could be Chorus of might for the surprise trample, Gift of Orzhova for the evasion AND lifelink! Also Gaze of Granite may be helpful as a side board card, it wont kill Higher CMC things but might help against those that use cheap creatures, enchantments and artifacts. Hope you Find this helpful it really reminds me of a deck my buddy played at FNM I think it was based off a deck called "green eggs and spam." here's the link:
http://www.channelfireball.com/articles/woo-brews-green-eggs-and-spam/
Enjoy!

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Posted 05 August 2013 at 08:22

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Excellent point! One I tried to press earlier but was ignored. Bloodthrone Vampire is useless no matter how big it gets if your opponent has a blocker, but with rancor its a terrifying force. Not to mention you can put it on your apostles to swing in some extra damage before sac-ing them and redistributing the rancor.

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Posted 06 August 2013 at 05:44

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Jeez, this deck is brutal. Bloody good job.

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Posted 05 August 2013 at 22:38

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Very nice deck, I am "commandeering" this deck if you don't mind.

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Posted 10 August 2013 at 07:28

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It's on the site for a reason, if people weren't using it and just staring at it I think that would be weird.

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Posted 10 August 2013 at 15:12

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Before I get ahead of myself. Is this Deck supposed to be legal in any specific format or did it just turn out that way?

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Posted 14 August 2013 at 12:52

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It's for standard.

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Posted 14 August 2013 at 19:49

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Well see? I'm glad I asked that question. I was gonna go on about the different draw cards he could use. But he seems to have good handle on that given it's Standard. I'm not seeing a way to speed up getting out the Apostle's faster though.. the only advice I can think of is to try and get them out faster. I'll look into ways and provide suggestion.

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Posted 15 August 2013 at 22:36

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Ok... so I gotta ask. Why Skirsdag High Priest?
Second, with the green that you have in this deck, why not do a little self-mill? Golgari has some ways of doing that, and you have an incredible chance of drawing Shadow born Apostle more than any other card in the deck. and if you already have Immortal Servitude in hand, thats great. I'm not saying drop yourself to 1 card, I'm saying just a few cards here and there. Some cards I had in mind were: Rot Farm Skeleton, Grisly Salvage, Deadbridge Chant, or Jarad's Orders(I like this one Best). All of them put cards in your graveyard. But you wouldn't want too much. so maybe 1 Skeleton. Or maybe 2 Grisly Salvage. A good counter to it, if you managed to put in the wrong cards, is Treasure Find. Just an idea I had while searching through cards. I do think you should Jarad's Orders in, though.
Another idea I had was that you could use dying wish as an alternative win strategy or just hurt someone who decided to throw some removal at you. You could also Essence Harvest for the same effect, plus you don't have to lose whatever creature it is that you have beefed up. I'm assuming Bloodthrone Vampire?
That's all I got right now. But this deck doesn't really need help. It's a good, solid deck as is. Just maybe top decking too much to start off, is all. I really like it. If you happen to come by my page, some of my decks could use some help, a pair of fresh eyes is always good.

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Posted 15 August 2013 at 23:27

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HEY check out my new deck i really need help with it
http://www.mtgvault.com/azoriuslikeaboss/decks/infinite-cats/

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Posted 14 August 2013 at 17:29

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Tripedge, do you also play Modern? It would be interesting to see what you can make of the Apostle in that format. There are numerous ways to bring them back each turn, as well as more demons to choose from.

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Posted 15 August 2013 at 12:39

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I don't play modern but I do have a Shadowborn Apostle EDH deck.

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Posted 15 August 2013 at 12:44

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I highly doubt that apostles would stand very well in modern. Modern is most of what I play. Any variation of apostles has to be perfectly sculpted for the format by someone who knows it perfectly. This includes metagame, cards, synergies, how to build a perfect sideboard, etc. and that is not always an easy thing to do. I am not even there yet and I have been playing modern basically since Innistrad came out. Not too long, but nowhere close to skilled enough to build modern apostles.

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Posted 17 August 2013 at 15:18

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Could be worth a try, though. Modern can be a brutal format, just a warning.

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Posted 17 August 2013 at 15:19

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Volcanic Fallout is Scary stuff.

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Posted 17 August 2013 at 22:48

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Pyroclasm. Jund Charm. Any sort of wrath effect. Path to Exile.

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Posted 18 August 2013 at 17:07

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wow! this is so cool! i've been seeing a lot of monoblack variations lately and I think this is the coolest one so far!

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Posted 15 August 2013 at 19:00

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You made me want to make an EDH deck with shadow born apostle n this is wat i came up with.

http://www.mtgvault.com/melon57/decks/edhshadowborn-apostle/

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Posted 17 August 2013 at 19:16

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This is very cool, I was thinking splashing in white for 4 Champion of the Parish.
Any thoughts on that? Given the fact that almost the entire deck are 1 drop humans, they could hypothetically get really big, really fast.
Also, immortal servitude would work off white mana and resurrect the Champion of the Parish.

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Posted 27 August 2013 at 01:52

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while it looks nice in paper why would you want champion of the parish when you could drop a shadow apostle?
the only thing it does is delay Griselbrand, not only because you will be droping a champion of the parish but also because you will have white mana witch will delay even more your game, because you will drop less shadow apostles since you wont have so much black mana.

I think it can work if you have the expensive dual lands, instead of basic plains, but i still think it is better to just have extra shadow apostles :)

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Posted 28 August 2013 at 15:24

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Fair enough, thank you for the feedback.

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Posted 28 August 2013 at 15:30

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This is a really good deck. I love it!
It's clear that this is one of the best decks I've ever come across!


I could use a bit of help with a deck myself.....
I am getting the public to create their very own Super Hostile deck, and I need as many people as possible to help me out.
Please feel free to tell other people and get them in on the deck.

Here is the link, if you want to help.
http://www.mtgvault.com/princecooshie101/decks/this-deck-needs-you-2/

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Posted 17 September 2013 at 02:56

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The nonbasic lands seem to just be there for style, as this is not a multicolor deck. Unless I missed something...

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Posted 10 January 2014 at 08:49

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