Thanks man, I've got a few ideas I want to run with it but I like the Obzedat's Aid, Massacre Wurm and Elesh Norn ideas!
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Yeah that's a bit too douchey in EDH
My buddy and I made this a few days before Theros came out and now a similar version won PTTHS, was quite a surprise.http://www.mtgvault.com/tripedge/decks/monoblue-aggro/
Ob Nixillis is a great addition, I run him in my EDH deck and he's a powerhouse.
I'd say 1 syncopate in the build would work out well, you can hit them easily if they tap out for a big creature and it makes them waste mana in the late game. Example say turn 10 they cast Aetherling with extra mana up for a counterspell to cancel yours, you hit syncopate on them for a ton making them tap out to reverse the effects and then you essence scatter. It's a complete douche move but it works out really well.Cards I can see working really well in here:Jace, Architect of Thought - allows you to dig and provides some protection in the form of -1-0.Terminus - I understand you have it in the sideboard but since you have a small amount of creatures anyway Terminus mainboard can help out against the Bant hexproof matchup in case they have something to give indestructibility. I'd say 1 mainboard and 2 sideboard.Bonfire of the Damned - no explanation for this, its good nuff said.Merciless Eviction - this one isn't super good but the ability to exile all planeswalkers, or creatures or artifacts or enchantments is pretty awesome.Pillar of Flame - honestly I think this should be mainboard, nothing is more satisfying than Pillar turn 1 or 2 on a Voice or some other douchebaggery card like Blood Artist, and then Snapcaster target pillar and do it all over again.Nephalia Drownyard - This card is great as an alternate win con because it allows you to slowly drain your opponent while digging to get your more powerful cards, plus if you want to thin out your deck you can drownyard yourself putting more targets in the gy for Snappy.Tamiyo The Moon Sage - Tapping permanents is amazing and having an ultimate that allows everything to come back to your hand is god.Think Twice/Opportunity - Card draw is essential in a control deck. Think Twice is kind of obvious as it allows card advantage early in the game but Opportunity allows 4 cards for 6cmc which is great in the late game. Dissipate - You should have extra counterspells in the build if you are playing control, essence scatter doesn't hit things like Sphinx's Rev so Dissipate is definitely a better choice.Assemble the Legion - A good choice since you have R/W in the build, AtL allows you to completely take over the board with a ton of hasty 1/1's, it gives you blockers and it's the gift that keeps on giving. I'd say 1 mainboard and 1 sideboard.Aetherling - A great finisher in control matchups, could be sideboard or could be mainboard, I'd take away 1 Obzedat for 1 Aetherling but that's just me.Cards I think could probably leave:Breaking//EnteringDetention Sphere (more of a sideboard card)1 Doomblade1 Warleader's Helix2 Essence Scatter1 Obzedat, Ghost Council (never really need more than 1, most people can't kill it)1 Memory Adept - he usually gets killed really easily and other than his 0 ability he's not that great. I'd put in Architect of thought over him but have Architect as a 2 or 3 of.If you're going to try and fit in Drownyard I'd say remove 1 Glacial Fortress and 1 Catacomb to fit 2. You might also want to fit a couple more red sources in the build.I do like the deck though, hopefully some of this helps as 4 color control isn't an easy thing to make.
Correct ruling for regenerate: To prevent a permanent from being destroyed later in the turn. A regeneration effect works like a shield. A spell or ability that says “Regenerate [a permanent]” puts a regeneration shield on that permanent that can be used up at any time during the turn. If a permanent would be destroyed and it has a regeneration shield, it’s not destroyed. Instead, it becomes tapped, it’s removed from combat (if it’s an attacking or blocking creature), and all damage is removed from it. That regeneration shield is then used up. The permanent never leaves the battlefield, so any Auras, Equipment, or counters that were on it remain there. Any unused regeneration shields go away during the cleanup step. Although a permanent with a regeneration shield can’t be destroyed, it can still be put into the graveyard for other reasons.
http://www.mtgvault.com/tripedge/decks/junk-for-life/
Actually if a card states that you can have more than 1 copy of it in a deck it does overrule the EDH ability. There's an EDH deck with X amount of lands and a crapload of Relentless Rats because you can have X copies of Rats.
Yeah, one of the best parts about Urborg and Cabal Coffers, everything's a swamp therefore Coffers makes X amount of mana.
I'd say get cards like Urborg, tomb of Yawgmoth, Vesuva, Ancient Tomb, Temple of the False god, Lake of the dead, Cabal Coffers, Phyrexian Tower, Thespian's Stage, Volrath's Stronghold and Springjack Pasture for lands but that makes the deck ridiculously expensive.
I don't play modern but I do have a Shadowborn Apostle EDH deck.
Might I present: Suddenly, Hoof? http://www.mtgvault.com/tripedge/decks/suddenly-hoof/
It's on the site for a reason, if people weren't using it and just staring at it I think that would be weird.
We actually put the sac engine in (Bloodthrone Vampire) and it works out really well, allowing us to make zombies and pump the vampire.My friend has also been tweaking the deck in his own right and decided to put in 2 Disciple of Bolas which actually helped out the build a lot for lifegain and card draw.
Rest In Peace, Assemble The Legion, Primeval Bounty (we have some people testing it out). Stuff like that.
This has been discussed multiple times, Blood Artist was too slow for the build and was therefore cut.
Um Lifebane is a great sideboard tool as is Duress, and Underworld Connections is to add more card draw so I really don't understand why you would call them useless junk. If you can think of other suggestions and reasons to back them up I might consider it but for now there really isn't any reason for me to take them out.
Define useless junk?
Pure luck man, absolute pure luck. I ended up top decking it in a match against Bant Hexproof at a PTQ and it was amazing how much work it did putting an Invisible Stalker on the bottom of his deck and getting rid of 2 Ethereal Armor's, Spectral Flight and a Rancor. It did so much work.
Mutilate is really the best mono-black board wipe in standard right now, and it allows for massive synergy with the necromancer and apostle's plus after we board wipe we can easily just bring back all our apostle's with servitude.
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