Scars Runeflare Trap

by Trickshot on 11 October 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (4)

Instants (2)


Artifacts (4)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A mixing of a couple older decks with new cards available.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0130260

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Scars Runeflare Trap

no jace beleren? the deck lost plenty of howling mine effects, but it didn't lose him. you could easily remove prophetic prisms from the deck to run a third bolt and 3 jaces.

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Posted 11 October 2010 at 17:35

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no trapmaker's Snare :o :o :o

anywho, dont bother with the bomb as it deviates from the point of this deck. I would however throw in a regular jace for its "each player draws a card" ability, and add fire servant or the red ascension card. Howling Mine is also a nice add. though it isnt as flexible as a Bell, the mine does cost 1 mana less which is quite a difference.

prophetic prism isnt really needed as a 4x. maybe run 2 if you really want some mana fixing but you play 2 colours with 1 doubling the other. you dont need 4x prisms. Why do you have the chalice's too? Mana Myr would act as a better mana accelerator than those since the chalice's only produce coloured mana and they are only worthwhile in mid to late game or if you play proliferate.

Also, since you only need lightning bolt to act as creature control (you only have 2 so i wouldnt consider it a very useful player burn), i would swap it for Flame Slash or even just more Into the Roils.

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Posted 11 October 2010 at 18:00

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