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So, I'm assuming your goal is +1/+1 counters for massive attacks, and then making extra turns with Sage of HoursThe massive attack theme is solid. However, the extra turn strategy is not. I think you could abuse Polymorphous Rush to no end. ExampleA creature on the battlefield with 5 counters.Five mana (two blue)Cast Sage of HoursPolymorphous RushHey, look, respond or I take another turn after this one. =)Forced Adaptation is in the sideboard...why? It would be really useful in here. Triggers heroic, plus counters, plus bioshift. Sure, people can kill the thing it's attached to, but I'd be gunning for some of the stuff you'd really want to attach it to anyway. I really don't like the white in here. The most useful thing it does is revive with Tethmos High Priest. Ajani, while cool, just doesn't seem to fit as much. I'd suggestTake out white+1 Give / / Take+1 Forced Adaptation+3 Polymorphous Rush- 1 Solidarity of Heroes-1 Triton TacticsAdjust numbers as needed once finished
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I like your suggestions, though I suggest you take a second look at how helpful Triton Tactics is. It triggers 2 heroic creatures, untaps them and gives them a defensive boost. And on top of all that combat trickery, it prevents my opponents creatures from untapping. Now that I've narrowed the deck down to 60 cards, would you take a second look and tell me what you think. If you still think that your suggestions apply, please suggest cards to replace. Then I can keep the deck small. Also, what do you think of the creature to spell ratio?
I've looked at Triton Tactics quite extensively before I saw it your deck, I know it's good, I basically looked at and didn't think it was helping do what you were wanting quite as much as some of the other cards. Definitely a good card, I won't deny.I do think you might want a few more creatures, especially since your main goal of all your other cards is to pump creatures. If you don't have more out, killing them one by one is going to be super easy. I'm not sure which spells to take out though. Probably the really high cost ones, starting with Incremental Growth and then to Increasing Savagery simply because of your mana base. Drawing sample hands, I have issues getting enough mana, so, I think maybe-1 Incremental Growth+1 Hero of Leina Tower-1 Triton Tactics+1 Battlefield Thaumaturge (or another small creature)Otherwise, it's getting pretty good. =)
White was originally in there to give us more access to good Heroic - +1/+1 creatures. Are there any good green/blue substitutes for creatures that would enjoy/produce +1/+1's?
Centaur Battlemaster he's a five cost, but his heroic gives him 3 +1/+1 countersThere are a couple others that cost the same amount of mana and put 2 counters, but that's about it.