warp world summoning trap

by treymiller on 14 May 2010

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)

Fog4xFog

Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

get things into play

Deck Tags

  • Combo

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 818 times.

Mana Curve

Mana Symbol Occurrence

0001326

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for warp world summoning trap

chang conscriptions to goblin assault. much easier.

0
Posted 14 May 2010 at 20:14

Permalink

4 Emrakul is a really really bad idea. If you WW into more than one they all go as a state based effect. You're also going to need a lot more ramp for this. 4GGR0 has been trying to make a list for this on here, you should check his out. Also, here's the problem, if you're playing against white and you warp world, you get Emrakul, they get a Journey to nowhere, you can kiss your Emrakul goodbye (and yes, a lot of white decks main board journey, and those that don't side it). Keep in mind also that in either case that you are talking about, WW or ST, you don't get the extra turn, so watch out for the rush after you WW your opponent.

0
Posted 15 May 2010 at 01:23

Permalink