pyro mill

by Trey123 on 05 March 2011

Main Deck (60 cards)


Enchantments (4)


Land (18)

Sideboard (4 cards)

Sorceries (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

red blue pyro as-tion and mill

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 658 times.

Mana Curve

Mana Symbol Occurrence

0380110

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for pyro mill

After much playtesting, I've found that Archive Trap is often better than Tramitize, if only for the possibility that it can be played for free often enough. 13 cards is often good enough to get them under way.

One of the biggest problem you're going to have though, is running so few lands. For starters, your mana costs are incredibly specific, and with no dual lands, you can't afford to be skimping on your lands. I recommend 22 total, already including your Scalding Tarn's.

I'm not a fan of Flash Slash, and I find that Lightning Bolt is generally better, if only because you can point it at your opponent's face just as well. Call to Mind is also pretty helpful in any Pyromancer's Ascension decks.

I'm certainly not a fan of Grindclock as a whole, but if you're going to run it, I'd highly recommend Contagion Clasp instead of the Engine. It comes online much faster, and can help charge up your chalices earlier on, ending up in more mana faster, thus helping you turn on your Blue Sun's Zenith's.

Echo Mage seems like it would be good in builds like this, but it's an incredibly inefficient use of your mana while he's leveling up.

Anyway, just throwing some stuff out there, take it how you will.

0
Posted 05 March 2011 at 22:45

Permalink