knight

by Trey123 on 12 February 2011

Main Deck (60 cards)

Instants (4)


Planeswalkers (5)


Enchantments (8)


Land (23)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

white knight

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 669 times.

Mana Curve

Mana Symbol Occurrence

540000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for knight

take out 4 plains, put in 4 brave the elements. And do you need silence? Some leonin skyhunters should be in there too, maybe instead of white knights. Then put the white knights and some mirran crusaders in the sideboard.

0
Posted 12 February 2011 at 19:01

Permalink

Take out 1 plains, 24 is decent number for this deck, the mana requirements are all 4 or less but because its so compact, its also very likely that you wont pull any 1 or 2 drops.
Sideboard the silence for any sort of aggro or control deck.
Good move on the ajani, most people are confused by his position in this deck but firsthand his -1 is a total game changer.
Journey is conditional, might end up being sideboarded. Definitely sideboard revoke existence x4.
Accorder Paladin is cool, but he almost never gets through, hes an early game threat and hes just too easy to kill. If hes not lightning bolted or infected hell definitely be blocked by some junk 1/1. Your best bet is to run 4 signal pest, evens out the mana curve by alot, gets battlecry online sooner, and he'll stay in play twice as often.
Sideboard Leonin Skyhunter x4. This is a must. With this build, it might even be best to put them in place of journey and sub journey in accordingly. This deck is meant to take out threats in combat, not journey everything. Late game should bring even honor of the pures or exemplars to finish it off.
If you have any breathing room, throw a sun titan or two on top. Hes an awesome drop with honor of the pure and great if your exemplar gets nerfed.

0
Posted 12 February 2011 at 19:26

Permalink

I disagree on 24 plains- you are monocolored so you can't get color screwed, and you are aggressive and the mana curve is pretty low. Topdecking lands late is bad, I could compromise at 22, but even then it would be nice if at least a few were fetchlands for a bit of deck compression.

0
Posted 12 February 2011 at 19:38

Permalink

Oh, and accorder paladin is fine here- 11 things make its toughness go up, and 4 make it indestructible- you probably don't need 4, but it's workable with a few. I'm not sure on this, as I havnt gotten to see it in action, but I like the looks of it.

0
Posted 12 February 2011 at 19:39

Permalink

not a single flier.......

0
Posted 16 February 2011 at 20:31

Permalink