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I thought of this combo and then with the help of friends made this deckNote: If you want to make this deck more budget replace the steam vents with 3 island and 1 mountainNote: If you want to make this deck less budget replace some (not all leave about 3 of each) of the basic lands with non-basics (eg. temple of abandon)
Put a triton tactics on an elite arcanist and use it to untap both the arcanist and a zhur-taa druid. This means you can do it again, generating infinite mana and infinite damage. The counter spells let you get rid of kill spells, this deck's main weakness and everything else either lets you draw so you get the combo or is a big and scary distraction
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