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Cheap ooze deck built around growing deadly oozes.
Experiment One and Arbor Elves early on with Ring of Kalonia and Forced Adaptation to get them growing over time. Should give you time to bring out Predatory Ooze, Slime Molding and Acidic Slimes. Copy your oozes with Miming Slime and Druid's Deliverance.Make new Oozes out of +1/+1 tokens using Ooze Flux, and go in for the kill with lots of Oozes attacking at once. If necessary bioshift tokens to the unblocked creatures.Spidery grasp is there to block fliers if you need to. Prey upon allows you to take out some creatures.
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try to throw some blue in the deck get some master biomancers with primordial hydras and se fog to buy time to get the big guys out
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Thanks for the Comment!Yes, I was trying to make this almost entirely themed as Ooze. I had to throw in the Arbor Elves for a little mana acceleration, but was trying to stay away from including other creature types.If I wasn't going for primarily Oozes, I would totally include Master Biomancer and Hydra's in there.
I am working on my simic you can take a look but its not much
Maybe you can try some bioshifts?Nice deck overall! :)
Yes, I was thinking of bioshifts in there instead of the Ooze Flux enchantments. It's a bit of a toss up, one gives you more creatures, while the other allows you to beef up a creature on the fly, or move tokens from a doomed creature. My thought was to try and go for Ooze production and getting more of them out there and then overrunning the opposition with Biomass Mutation. Maybe Biomass Mutation isn't the best idea, and I should focus more on shifting things around to your point.
There is a sorcery spell for getting oozes that i like. I can't remember what it's called, but you pay XXG (maybe XXGG) and you put X X/X green oozes into play. Rly fun card
Is it in standard? I would love to run it if it is. I'll do some digging, thanks! Yeah, it's an old edition. Fun card though!
Would Gutter Grime fit into this deck? Also there isn't too much to ramp into so maybe you could drop the Elf for more flavor :)
indeed, the ramp isn't too bad. My worry was that other than the experiments you didn't have one drops that could help you make it to turn three alive, when you can finally start dropping better things. Maybe a 2 drop, or adding two more druid's deliverance, or maybe fog.