The owner of this deck hasn't added a sideboard, they probably should...
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Combine the powers of the unblockable Weirds and Cyclops with the damaging ability of the guttersnipe.
Use Usummon and Searing Spears for the first few turns until you can bring out Guttersnipe or a Cyclops. Then focus on killing your enemy as fast as possible by using artful dodge on the cyclops or weirds and trigger the guttersnipe's damaging ability in the process. If Melek comes out, you get double the fun and much more damage in the process.
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