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Attack and block with pumped Weird, while blasting enemy with Guttersnipe.
Bring out the Blistercoil Weird and start attacking as much as you can while casting small spells to pump him up. If you have a Guttersnipe out you can do damage to the opponent while doing so. If you have Tandem Lookout paired with either of them, you can keep drawing cards and casting small spells for as long as you have mana. The Mizzium Skins are there to be used defensively to protect your Weirds and Guttersnipes. The Elixir of Immortality is there to both give you some life and cycle all of your spells back into your deck.
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I put hands of binding there because if I put it on a guttersnipe the hands of binding would trigger every time I cast a sorcery or instant and generate double the guttersnipe damage plus sleep a creature.
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Sadly Cipher works only with combat damage.The deck looks nice and fun, but I feel like there is a finisher missing, I don't know...
Its missing a way to keep the spellage going. Take a look at my flashback deck. I'm not saying thats how you should go, but it should give you some ideas for a late game, or how to speed up your deck considerably.http://www.mtgvault.com/derago/decks/flash-back-insanity/
I like what you have there. I do wonder about the Weirds though. Even in my deck I am not 100% convinced that they are the best solution. I do like the idea of using Nivmagus and adding Runic Repetition to the deck. This way I get perma counters on the creatures and can get the spells back with Runic Repetition.
The combo of Archaeomancer and Peel from Reality would do wonders in this deck. Also Nivmagus Elemental could work in this deck with the tempo you have going here.
Good catch Cruncher on the "combat damage". Oh well, the other suggestions are great . The only thing about Nivmagus is that you have to exile the spells.
Hey, I made a deck that uses the same three creatures as your deck and found a few other nice cards for them, check it out http://www.mtgvault.com/cruncher/decks/combo-burn/ :Basically Dual Casting and Lightning Prowess allow your Weird to be even better.
Cruncher, I like the direction you took this. Especially the Dual Casting/Curiosity Combo. My only worry about that is that it's a lot of cards to pile on one creature, and it would take one card to take out three. Still, it is really interesting!So I had another thought. The Weirds are nice, but they don't usually contribute that much to the damage output unless i have a good way of removing the opponent's creatures or I have an artful dodge and can pile on instants and sorceries. So I'm tempted to get rid of the Hands of Binding, and the Weirds and simply put 4 Faithless Lootings and 4 Negates. Basically work really hard at finding a Guttersnipe and then play it and start to pile on damage with flashbacked cheap spells. It's kind of an all in strategy that probably would be terrible against an aggro deck, but it just sounds like fun.I have another Guttersnipe deck that is a little less all in here that I built a while back here: http://www.mtgvault.com/tralese/decks/sniped-to-death/
Maybe you could add Krenko's Command to this deck, it will add more creatures while staying true to the theme. And since all your cards are cheap you could splash green for something like Rancor/Ghor-Clan Rampager to make use of your Weird (and some other green cards, I don't know which would be useful right now).
I've thought of splashing green in there. I can only imagine rancor and titanic growth on the Weird. I think if I decided to go that route, I would literally go for Blue/Green instead of Blue/Red/Green. I could then focus entirely on getting the Weirds out and then pump them up with green instants and sorceries. I might just see about building a deck like that..... :)
Then Wild Hunger has to be in that deck ;)