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1. Pump out many goblins2. Dragonshift them into a hoard of flying Dragons3. WIN
1. Start by bringing out Golbins with Krenko's Command, and Goblin Electromancers. 2. Multiply your Goblins with Krenko, Mob Boss.3. Overload Dragonshift to swing with a swarm of 4/4 flying dragonsGuttersnipes provide you additional damage since the deck has quite a few sorceries and instants.Lobber Crews act as blockers, Krenko, Mob Boss recruits, and damage dealers.Turn // Burn is there to take out big threats, while the spears are there to take out smaller threats.Goblin Electromancers are there to make casting dragonshift, Goblin Rally, and Turn // Burn cheaper. They are also recruits for Krenko, Mob Boss, and chump blockers if necessary.Ral Zarek allows you to triple tap the Lobber Crews, once coming in, then again with his +1.Melek can provide duplication of all instants and sorceries that are cast from your library.
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This is great. Straight forward and to the point. The Dragonshift is a great touch!
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I like the concept but I feel you could take out a couple lands and it'd still work fine.
I think you're right. 22 would probably be great.
Solid deck. Seems well balanced offering a little of what you need on both sides. I fell like the side deck may need a few better whip cards.
Thank you all for the feedback. I agree that the deck probably needs more work. The side board was kind of thrown together really. I agree that I definitely would need some cards to counter things like re-animator decks.