Trainsworth

8 Decks, 38 Comments, 2 Reputation

Looks good! You should check out the card Urborg, Tomb of Yawgmoth! It's essential for a zombie deck like this, and it taps for black mana. Also, If you're having trouble getting out some zombies because they cost too much, look into undead warchief. It helps out alot having to pay 1 less for zombies. :)

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Posted 24 February 2011 at 22:11 as a comment on Dark steel zombies

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King of pointing out the best cards ever.

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Posted 24 February 2011 at 03:49 as a comment on SCDW 2.0

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Actually looks pretty good. Fear the germs.

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Posted 24 February 2011 at 03:41 as a comment on Crying Germs.

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Looks pretty solid! I'd only make a couple changes myself.

- I've had my zombie deck since i've started playing magic and i've tried out probably every zombie you can imagine. Helldozer and Geth are awesome cards, but they're not hot for a deck like this. They're too expensive and their effects aren't really necessary for this deck.

- A great card to play in a zombie deck is Phylactery Lich. Nothing beats a 5/5 Indestructible for three swamps! All you need is an artifact. You could take out four swamps and add four Vault of Whispers to solve the artifact problem. Or depending on if the people you play with play land destruction decks, you could put in Darksteel Citadel instead.

:)

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Posted 23 February 2011 at 22:25 as a comment on Zombies Galore

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I like this deck alot, actually. It's really not hard to get the hand you need first turn. Good job. :)

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Posted 23 February 2011 at 04:40 as a comment on Turn 2 Reanimation

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I really like the Iname + Mortal Combat idea. Seems like a pretty fun deck to play with. Good job. :)
Maybe switch out the Diabolics and Rhystics for Demonic Tutors instead? Way cheaper to play. You can be searching for what you need by the second turn instead of third or fourth.

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Posted 23 February 2011 at 04:23 as a comment on Mortal Combat Win(Help)

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You should check out the Urborg, Tomb of Yawgmoth + Zombie master combo. And maybe throw in some Vault of whispers and some Phylactery lich's. Depending on if you're playing with friends that play land destruction, switch Vault of Whispers with Darksteel Citadel. :)

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Posted 23 February 2011 at 03:55 as a comment on Zombie Nation

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Looks like a fun deck to play, i'm glad you're taking advantage of the Scalding Tarn and Arid Mesa, They're great cards. I'd just make a few changes like -

1. I'd throw out Dragon Fodder, Tuktuk, and Empty the warrens (unless you're planning on putting a few other cards to increase your goblin gain such as Brightstone Ritual or Pyretic Ritual.) The reason Dragon Fodder isn't that great is because you could spend two mana getting out much better goblins then just two 1/1's. And Tuktuk isn't that bad, but he's not a great card to be playing three turns deep on a one on one.

2. You should look into combo's such as Goblin Recruiter + Goblin Ringleader. You play The recruiter, search for ringleader and four other goblins to put on top of your deck. Play ringleader and get all four of what you chose.

3. Also if you ever are playing a deck with alot of Knights or Soldiers with first strike and you're having trouble getting past them without losing lots of your own goblins, Bloodmark Mentor gives all red creatures you control first strike.

4. Last, but one of the best pointers I have is, Koth, of the Hammer. He makes decks like Goblin decks so much faster. So much faster.

:)

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Posted 17 February 2011 at 00:46 as a comment on Goblins

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You should check out the Urborg, Tomb of Yawgmoth + Zombie Master combo. And Geth is a very good card, but it's not really great for a deck like this. I tried him out in my zombie deck and I kept him in for maybe 3 games, he's way too expensive unless you have two or more Undead Warchief's. Well rounded deck other then that man, just try and get it down to 60 cards so it's more consistent! :)

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Posted 10 February 2011 at 01:22 as a comment on An Undead Army

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I'm liking the vault of whispers. I wanted to keep the Darksteel Citadel because of it being indestructible, but none of the people I play with have land destruction decks. And yeah, demonic tutor is banned, but the people I play with don't really abide by those rules. hah.

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Posted 10 February 2011 at 00:55 as a comment on Zombie punch!

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If this is a 1v1 deck, I'd bounce out the silence and replace it with an Orim's chant. Basically the same thing, but you have the option to let them attack or not. Pretty much skipping their entire turn. Well rounded deck though, good job.

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Posted 04 February 2011 at 17:11 as a comment on Titan's Soldier Deck

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Yeah big dog. I planned on taking the auriok steelshaper out. I'm planning on running two paths and two swords because, early in the game when they need land i'll get rid of their creature with a sword, and late in the game when land isn't really an issue i'll pop out the ol' paths. I plan on keeping two brass squire's because say i get an equipment out on the field early in the game but don't have enough mana to equip it to a creature, argentum armor for example, that's where he'd come into play. Yes to the four stoneforge mystics. And i'll work out the 60+ cards problem once i start playing the deck and figuring out what i use and don't use.

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Posted 04 February 2011 at 02:10 in reply to #124734 on White equipment!

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