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This deck is built 100% around setting up +1/+1 counters, making things bigger, and chunking down threatening combo decks before they can go infinite. Usually, it can get big enough to take not only that one combo deck out, but you can also pick off one or two others before going down, and that's if you don't just take the table.Everything synergizes toward that one goal, or toward keeping the combo deck from going off before they die.
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I love the +1/+1 counters play all over the place here, really fun (Champion of Lambholt is a personal favorite of mine!), Have you considered using Bioshift?
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Bioshift was in the deck initially, but it became a one-trick pony that wasn't really even necessary more often than not. Mainly, Snapcaster Mage not being in the deck means I only got one use out of a Bioshift, and it's a dead card unless it's a killshot.The biggest way it worked was ripping a ton of counters off of something after blockers were declared, and moving them onto Jenara for a commander kill. It tends to work out just as well, though, in just using her ability to get those last few counters as well.
*like*I have built a commander deck using "Vorel of the Hull Clade" as commander, which also focuses on counters.Maybe you can take some cards from there (would be a long list if I link and describe all those cards here ;) )http://www.mtgvault.com/muktol/decks/edh-vorel-of-the-hull-clade/GreetingsMuktol
Nice, man. Thanks. I'll give your decklist a glance after work tonight and see about implementing some changes.