Green-Blue Madness

by tplasman on 17 January 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Trying to create a deck that will be able to hold out till the mid-game, then to be able to drop big bombs during the mid-game. Also, i threw in a lot of beginning game monsters and instants to prevent my opponnent from destroying me out right in the begginning. Any suggestions to help this deck would be greatly appreciated. I'm not entirely certain how to build a mid-game deck out of blue and green, and thought this would be a good experiment. I think the deck relies to much on Garruk, Primal Hunter for mid-game win, and that I need to thow in a few extra big hitters. Also, the swamp is in here so that I can use the f;ashback ability for forbidden alchemy.

Deck Tags

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0260016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Green-Blue Madness

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