STD Abyssal Creature Control

by tpgh on 25 July 2010

Main Deck (60 cards)

Sideboard (15 cards)


Instants (8)

Planeswalkers (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is my newest version of a standard deck with Abyssal Persecutor. Creature control through sacrificing and butcher of malakir with destroy spells.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,048 times.

Mana Curve

Mana Symbol Occurrence

0035015

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for STD Abyssal Creature Control

you're gonna need a set of zones to fuel that butcher.... maybe swap out smother cause that's kinda weak. or doom blade. Khalni garden is also not an efficient card... there's so many better things to do on the first turn than put a 0/1 plant token in (like birds). you don't need the flats in my opinion.... too many fetches for a dual color standard deck. you especially don't want evolving wilds with the better fetches already in there... you're not gonna be able to draw land if you have 11 fetches and only 6 lands to fetch. not even vintage decks cut it that close. your land should be as follows : 8 forest, 8 swamp, 4 verdants, and 2 rainforsets. 22 will be enough for you... other than that i have no problems with the deck, it looks like funa nd it also seems focused (unlike a lot of emerging decks). perhaps you can see what you think of my "Overwatch Control" deck i just built

0
Posted 25 July 2010 at 10:35

Permalink

thanks a lot for the suggestions! i'm definitely thinking about adding another zone. and you're probably right about all the fetch lands. maybe i'll put in some tectonic edges to screw with man-lands.

0
Posted 25 July 2010 at 16:12

Permalink