you'll need to some selesnaya evangel. it's great with aura shards. (1) and tap it with another creature and you get to destroy an enchantment or artifact. saproling symbiosis and then you wipe a whole lot of them
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very nice brian! i like the idea of the dragonmaster, makes for a pretty good beatdown later on in the game. makes opponents waste their removals on that. be careful though, even tho you have the naya mix right, it's sometimes hard to hit titanic ultimatum. but if you want enchantment removal, i suggest using aura shards. it's by far the worst card for people to deal with especially if they are enchantment and/or artifact dependent....
why thank you! i've been tweaking this deck for a very long time now...i might finally be happy with the outcome now.
very sold deck with a relatively low mana cost. since it you're not looking to make this deck tournie legal in standard, i can suggest a few for you: Rhys the Redeemed: 1 drop that has the ability to double all your tokens (for 6 mana and tap) Doubling Season: if you want to make even more wolf tokens Parallel Evolutions: again, doubles all your tokens for 5 with flashback that's 7 your deck is vulnerable to all sorts of board wipes. Pyroclasm, Earthquake, Volcanic Fallout, WOG and all similar ones and Maelstrom Pulse. You'll need these cards to protect your babies and your baby makers: Dauntless Escort (Green and white - makes your creatures indestructible) Vines of vastwood (protects your creatures from being targeted) Oran-Rief, the Vastwood (land that gives +1/+1 counter on all green creatures that entered the field that turn). Hope that helps buddy! and please have a look at my decks too and vote!! http://www.mtgvault.com/ViewDeck.aspx?DeckID=73037 http://www.mtgvault.com/ViewDeck.aspx?DeckID=73889 http://www.mtgvault.com/ViewDeck.aspx?DeckID=73550
rootbound crag will be in m11 so don't worry. you should use beastmaster ascension instead of coat of arms now. have a look at my standard deck for m11 and zendikar...might give you some ideas: http://www.mtgvault.com/ViewDeck.aspx?DeckID=73889
if you want to make some really fast babies, you need to look at my saproling deck. by turn 3 i have at least 4 tokens out. turn 4, that turns into 7 or even more. http://www.mtgvault.com/ViewDeck.aspx?DeckID=71339
keep the gravity well for sure but you only need 2 of them. have a look at my deck and hopefully it'll give you ideas. http://www.mtgvault.com/ViewDeck.aspx?DeckID=73550
you don't need the artifact, just get some fetch lands (evolving wilds or even rootbound crag). look at your mana curve. it's off the scale! you can't expect to cast all of that comfortably. you're basically going to draw your cards and sit on them for 5-8 turns until you get unleash your big boys. you only need 2 broodwardens (3 at most) and you need to limit which eldrazis you want. get rid of the overrun because it looks like you're focusing more on the eldrazis.
only problem i see with this is that you're not going to really kick off until turn 4. until then, your field is wide open and you're gonna get hit really fast and hard.
have a look at my newer version http://www.mtgvault.com/ViewDeck.aspx?DeckID=73037
the reason why i like scatter is because of the convoke cost. this is good when you're not set up yet.
the only other thing that comes to mind is to put in some quest of the renewal so that all your land/creatures untap during the opponent's untap step. that way you'll be able to swarm on their turn too if you don't have enough for infinite.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=71339
have a look at mine, it's not as crazy with saprolings as yours but you'll see that it takes off pretty fast.
you need more endgame cards. overrun would be nice. and even if you don't have it yet you might want either the mycoloth as said before or even scatter of the seeds. for 5 you will get 3 tokens. it's a whole lot cheaper than sprout swarm especially in the early game.
Here's my version of your Helix Deck that I threw together really quick...you might like some of the cards in there. Good Luck http://www.mtgvault.com/ViewDeck.aspx?DeckID=70765
ps: you should have a look at mine and see how you like it http://www.mtgvault.com/ViewDeck.aspx?DeckID=64294
i wouldn't use mycon for the mana since you have to sac your precious saps....you should consider life and limb. that will turn all your forests into saps and saps into forests (they're all forests and saps). that way you can tap them for mana. also you can use saproling symbiosis to double your saps really easy. or consider Rhys the Redeemed. he'll double your tokens too. hope that helps
i was going to suggest instants that destroy attacking creatures (if it's still allowed in standard) i haven't been in the loop in a while but i hope that helps. that's the problem with my deck too...not really good if someone wipes my board =/
that's the question i always had....how is this thing supposed to be good if the discard phase is at the end of your turn? you can only really use the second ability....
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