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An inferno of glory.
This deck has been viewed 1,040 times.
Wow, I love the idea for this deck. This seems like something that would be a blast to play. My only concern is that there might not be quite enough ramp. I hate to say that, because I do love me some burn, but in order for this deck to function you basically have to get some ramp in the early game. If you draw only burn in the early game, you're going to be in trouble come turns 4-5. That said, I'd say get rid of the Flings and knock Cultivate and Khalni Heart Expedition up to 3 each. I don't think 10 creatures is enough to justify playing a card that requires a creature on the board in order to work. I would also suggest moving the Burn the Impures to the side, since they're about 17 times better against Infect than against anything else, and putting in Arc Trails instead. But that's just me. Like I said before, I think this is a fantastic idea for a deck. I might try putting one together myself now ( :
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The theory behind fling is that you pump up inferno and attack if they block you just fling it