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NOTE: Set by owner when deck was made.
Looks pretty good to me. I don't really like the single copy of mana leak, as you aren't likely to draw it when it is potent, and are far more likely to topdeck it when its conditional and slow. I would personally max out remand, as it hits so hard in the early game and basically replaces itself whenever you draw it. Its also the number 1 eater of tempo and best friend of control that needs time to field a win condition, just like this build.Personally I don't like running 4 snaps, as they are dead in the opening most of the time (don't want to waste them on a serum visions), so maybe drop out the mana leak, drop it to 3 snaps, add in 2 remands, and see how that runs? I know its not a popular opinion to run 3 snaps over 4, but I personally hate seeing one in the opening hand and running 3 cuts down on the opening hand presence but keeps it relevant.
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