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20 lands is a bit too few in this build. In general, 22 is the amount you should stick with unless you're running a combo or really small curve. This deck has an operating number, the number of lands necessary to do pretty much anything, of 3 so you need the extra 2 lands overall to make sure that on turn 3 you can drop the third land and then drop a relentless rat. In addition, you don't really need to worry about drawing dead lands in the middle and late game cause you can drop them to pack rat and pump out more tokens, making 22 lands an even more desirable number.Just some thoughts.
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