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The way this deck plays is pretty much to try and get to 5-6 land without dying. Early game includes ponder, sage owl to get the cards you need in the order you need them. On turn 5 you can mind control your opponents most annoyin creature or play nemisis of reason (Opponentputs 10 cards from libraryinto graveyard when nemisis attacks). Afterwards go into your opponents graveyard with rise from the grave or control creatures on turn 6 with roil elemental.
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not bad needs some work... need to see it in action
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cards that look at the top of your library or change it for more than one mana slow the deck down... id put in more hedron crabs and u/b cards that put cards off the top of the library into the graveyard... the card that reveals cards off the top until you reveal 4 land cards would be nice... and more wall of frost ... countering is too slow in this format you should focus more on killing and use the blue to focus on milling... it might strengthen how it works... i like the idea tho...
it needs a little work but its not terrible Are you trying to get all of your opponents cards in the graveyard and i would throw in some cards tht would get out mana faster and the looking at the top of your deck isnt really tht important in this deck would def. remove those cards
seems like there's a lot going on, with no real guide line. nemesis of reason seems like you're aiming for mill, and if so, try and add more mill cards. i.e. sword of body and mind = a sick equip, and amazing mill. not too expensive either. and if you don't want mill, and some cheaper beatsticks. roil elemental is good, but for a 6 drop, 3/2... i would just go for an anowan the ruin sage, or even an abyssal persecutor. like the comments above me said, remove all the draw cards. anddd rise from the grave costs way too much. hope i helped
ignore what I said about roil. he's pretty sweet. But he's if-y. He's easy to take out, but his effect is gnarly. so just be careful with him.