i can't get a hold of any more tutors right now, but the exoskeleton and a couple phyrexian areas is. i'm also thinking of skulltap and another marauder...ill see
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i took your advice and cut the walls for the necropede and the groundswell, but i wanna keep it green cause i have one deck of each color, old habits and bad experiences lol. ill let ya know how it plays out
ya i guess the way i play is blast the head with the damage, blow up the creatures when i need that extra bang to kill, which works pretty effectively. i've added the quests because its cheap and when i really go off, i can usually double it, its awesome first turn drop, and then like second turn lightning bolt and needle drop, 4 damage, 2 counters, and an extra card in hand. it kills by turn 10, after that its usually getting drug thru shit control decks, but i'm pretty quick against a slower moving deck.
if your using knights, you should use knight exemplar, along with pestilence and death pits, all your first strike knights can attack your opponents unopposed. you would have to sacrifice speed, but you should be building a knight army while the death pits and pestilence combo is coming together...it just sucks that so much mana has to be dished out either way
love zombie decks, this is a nice functioning one, even without dark rituals, i'd use coffers tho, so in later rounds you can activate all sorts of the abilities your zombies have and play the ones coming back to your hand from it. they're relatively slow to start anyways, but just like the movies, they may be slow, but they'll overrun... :D
thanks guys, the main problem i've been having with this deck is that i use up my hand quick, then i'm just playing whatever i draw, so i've added sign in blood, i can take the life for the extra cards that could find the cards i need quick, and along with the tutors i get what i need fairly quick. i'd really like phyrexian areas or inkmoth nexus, but i really only have the cards i've had since odessy or wat i can buy off my friends.