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My Brother had an idea for a vampire deckso i uploaded parts of it onto my DOTP 2014 editorThen, modified it and made it betterAfter testing it a few times, it stood up against a bunch of my heavy hittersThe abominationsSeven days to the wolvesAnd even Path to ExilePretty fun, even against my new Overrun and The Forge Decks
Your main hitter will be Captivating vampire Using Bloodline keeper to spawn vampires, and boosting their StatsYou can over run, take and destroy your enemiesSlowly stealing their creatures, then attacking them with their own creaturesWeaken them with Curse of deaths holdand Annoy them with chainers edict, feast of blood, and urge to feedit helps to pick at opponents with blood artist as well
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With such a high curve and low land count I foresee issues getting your big threats into play before the game is over. I'd consider adding 2 copies of Cabal Coffers for mana acceleration. As well perhaps 1 or 2 Reanimate to the main deck to bring back your heavy hitters after they fall victim to your opponents removal. I think I would cut Blood Tribute, Necromantic Thirst and probably both Elixers.
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