yes, another infect deck

by tom.groenendijk on 30 September 2010

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (3)


Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mana ramp with the myr, give some poison counters and start proliferating.

The good combo is
Hand + Cur + Throne --> Hand + Cur + Throne --> etc... = poison counters depending on the amount of mana you have available (myrs help here).

You can add Myr Galvanizer here if you want this combo to be endless.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

041200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for yes, another infect deck

Add in:

Inexorable Tide = proliferate every time you cast a spell.
Relic Putrescence = (probs SB) so that every time that artifact taps, they get a poison counter
Narcolepsy (not Scars) = Couple it with Relic Putrescence and its a poison counter a turn.
Sylvok Lifestaff = to improve your combo, every time you sac the Cur, you gain 3 life.
Silver Myr = you play blue black. you need blue mana.

Take out:

Palladium Myr = its not worth it.
Copper Myr = you dont need green mana... at all
2 lands = you have a rather stable mana curve. a 1/3 mana ratio is good enough.

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Posted 30 September 2010 at 18:01

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Yes, the copper myr should be a silver myr. Thanks for pointing it out, hadn't noticed it yet ;)

As for the other stuff you recommend... Palladium is useful since it simply renders 2 mana which can be used to cast +- 40% of the deck.

Relic Putrescence only works if oppo controls artifacts.
Inexorable Tide is too slow imo.
Sylvok Lifestaff --> dont really care about life, I just want to poison...

I dont wanna degrade your comment - hell, I love the fact that you actually bother to, it's just that I don't agree with you on how to play an Infect deck ;)

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Posted 30 September 2010 at 18:06

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Inexorable Tide is a turn 5 maximum card to play. it speeds up the poison of your opponent since if you give them one poison counter, then when you do your combo, you constantly add more. My friend made a poison deck kinda like yours, and the inexorable tide means he usually has a guaranteed win if i cant pull out a removal. it works as a late game win condition if you run into difficulties. (same goes for Painful Quandary)

The Putrescence and Narcolepsy i said to put into Sideboard because if you are playing against someone who uses artifact creatures, it is a hell of an annoyance. along, it means 10 turns to kill the opponent, but coupled with the rest of your deck means a nice support card.

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Posted 30 September 2010 at 20:33

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i think your right about the response.. don't add in any of those cards. but i would add 2 more lands, its just, smart. i dont know what to take out, maybe just two of the palladium myr, because however useful, you cant put to much reliance on them (not saying you are) or when they die, and they will, your board position is affected greatly. plus, the two lands will help you to get mana also, obviously, so it doesn't hurt the deck at all, and you still get to keep 2 in. you dont have to, but i think it would work better. unless its a deck with everything under 4 mana, i've never seen a good deck play under 23 lands. it's generally 24-26 for standard. hope this helped. take a look at some of my latest decks if you have the time, just go to my profile and look at the last ones. i made a poison counter one too, and im thinking about taking it to standard soon, so feedback would be appreciated.

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Posted 30 September 2010 at 18:57

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When you look at the mana costs, most of the cards land in the 2-3 mana field. that means 20-22 lands is enough to sustain the amount of mana needed. If most were in the 1-2 mana field, i would say 20 lands is plenty, while if most branch into 3, and even starting into 4, then 24 - 26 is the number.

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Posted 30 September 2010 at 20:26

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yes but the fact is he has 2 6 mana things he will never get to play

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Posted 01 October 2010 at 22:37

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Contagion engine is a late game card as it is. that should be his "if i dont kill them before i get this card out, this card will kill them" its like a game finisher if its not going well.

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Posted 02 October 2010 at 08:37

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Exactly what you're saying Urza. Two poison counters with one 6 mana counters simply has to be enough to kill the bastard, and if I still don't manage to, all his creatures have -3/-3. There shouldn't be much of a problem to activate the engine again.

Also, there's only 2 of them in there. The chances of pulling one of them before I have 6 lands in total (so hand + field) are pretty slim.

Lastly I just don't want to pull too many lands where I can't use them. That's why I usually keep my land count around 22.

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Posted 04 October 2010 at 14:45

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Allright, I added the sideboard. No narcolepsy but there is some cards you advised along with some cards I thought appropriate.

Lens --> draw power is great if you have mana. And the chances of my Ichor Rats getting blocked are quite large.
Inexorable tide as you advised
Relic Putrescence, same story.
Distortion Strike, simply means I can add at least 2 poison counters for free.
Rite of Replication on Hands of the Praetor. Then throw an infect creature to win.

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Posted 04 October 2010 at 15:00

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Consuming vapors in the side?
maybe deathmark/doomblade/grasp of darkness.

in my opinion, if you're gonna run some blue. run some mana leak lol

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Posted 06 October 2010 at 04:44

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i would take out creeping tar pit unless you're planning on giving it infect, otherwise it just slows you down.

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Posted 18 October 2010 at 21:57

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