I forgot to say tap the bird and play like a raging goblin, goblin guide. whatever you wanted
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I forgot to say tap the bird and play like a raging goblin, goblin guide. whatever you anted
Yeah that's a big egg on my face. I always thought the battlesinger gave 1/0 and haste. Oh well burst of speed isn't a huge change.
Godsire attacks on turn 3 if you want. Turn1: forest play a birds of paradise. Turn2: play a plains and them steppe lynx, then tap the bird and play the herald. Turn3: play a mountain, tap the bird and the forest and plains to sacrifice and play godsire. Use the mountain to play burst of speed then attack and make a token
This deck is so autopilot, im disgusted that you even posted this piece of crap.
a day of judgement would throw a monkey wrench in your works wouldnt it?
That wouldn't work because it costs 2 colorless and a blue to activate the sages ability. The training grounds would make it cost the single blue but the gem only produces one mana of any color. Now spawnsire of ulamog and training grounds make for a much better combo bcause the training grounds make the spawnsire's ability cost only 1. So you sac one of the 2 guys you get from his ability to get another colorless mana to activate his ability into infinity.
Coat of Arms to fix your power problems maybe. never really tinkered with the Merfolk creatues much theres a good one that works with counter magic its Lullmage mentor. Whenever a spell or ability you control counters a spell or ability you put a 1/1 blue merfolk into play. tap 7 merfolk counter target spell or ability.
y do u have 4 bolts n the main and one in the side?