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A red-blue-black creatureless combo based deck. basicaly the point is to get 3 counters on bloodchief ascention and then archive trap for 26 life. that should end it. in a perfect world this deck can win as soon as your opponent's 3rd turn as so: turn 1: blackcleave cliffs, bloodchief ascension turn 2: mountain, lightning bolt (followed by another on your opponent's end step) turn 3: swamp, hideous end (bloodchief full) opponent's turn: they use a fetch land, you play archive trap and win
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