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The two cards missing from this are coming out in the M14 setAngelic Accord 3wEnchantment UncommonAt the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.and Archangel of Thune 3wwCreature - Angel Mythic RareFlying, lifelinkWhenever you gain life, put a +1/+1 counter on each creature you control.Both for OBVIOUS synergy with the deck and tokens
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I think you should move Rhys down to the sideboard too, as it can be played as your commander if you for some reason would like to.
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Oh Oh Oh! Couple things, since I love lifegain, this list may be longer than I intended.Angelic Chorus; Trostani in enchantment form? Don't mind if I do.Boon Reflection. The Original Rhox Faithmender.Celestial Convergence, Felidar Sovereign, and Test of Endurance. I know they're kinda cheap, but still.....Serra Avatar, Beacon of Immortality, and Celestial Mantle. Double your life total? You Need Them!Marshaling the troops; You are playing tokens, right?Congregate. You can easily get over a hundred health with this cast once. For even more shenanigans, play things like eternal witness, reclaim, or other grave retrieval. I mean I love Congregate to death. Seriously. You have to run Alive//Well also, Festival of Trokin is pretty nice too. Folk Medicine is amazing because it has flashback, and the same effect as Well and Festival of Trokin. Goldlight Redeemer is that effect on a creature if you want it.Speaking of Eternal Witness, Dawnglow Infusion might be useful if you can manage to recast it. Heroes Remembered is just a big cast one way or another. I don't know how it would fare.Any of the Healer of the Pride, Soul's Attendant effects could be useful, but that is up to you.True Conviction: Clearly Awesome.Ageless Entity, Sheltering Word, Cradle of Vitality, Fruedkiller's Verdict, Luminate Primordial, Noble Purpose, Purity, and Wall of Reverence are just things to think about.Sorry for this massive pile, but Best of Luck to You!
I love these suggestions. A few of them are REALLY making me think about moving stuff around. Is there anything that you would take out? Cards that you don't think fit or work in the deck?
I feel the biggest thing is getting the worth out of your 100 card limit. I'd remove things like Scion of Vitu-Ghazi, call of the conclave, druid's deliverance, and Llanowar Mentor as the first three have one use, then you've wasted a card. I'd run Cloudshift over Call so you could flash a massive creature for big lifegain instead of being stuck with a sorcery that only works early game. Also llanowar mentor makes you discard a potentially amazing card for an elf.When it comes down to it, look at what you have and for how many turns that spell will be helpful to you, then choose what truly deserves a position in your deck.
As it stands now using some of the cards that cjreedemption has offered up to you I will make another suggestion. Since you gain life as creatures come into play, why not gain life as they leave play as well? Look up Proper burial and the way I might play a deck like this would be to play some mass creature wipe. Reason is simple other players might be playing bigger creatures than your tokens, so your losses would be I wanna say less. Plus you have the ability to recover quicker, get more tokens out while other players are trying to play one huge creature per turn. Idk our play types might be too different and you might think blowing up the field is not the right thing to do but it's just something to think about.