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Another Burn deck here. Main goal of this deck is to use burn spells to inflict pain to your enemy. Enchantments are there to increase the power of your spells or gain extra benefits to them. Creatures are low costs creatures with haste, for quick damage. Spells do, as they should, simple damage at any target. Enchantments are there to increase spell's power or other benefits. --Pyromancer Ascension - if I play a spell that has the same name as another in my graveyard, I can copy it and cast it again, 0 cost. --Quest for the Pure Flame - turn it is sacrificed, all my spells/creatures do double damage.
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U might wana check out Quest for Pure Flame. it can really deal out nice damage when used correctly and its cheap. also chekc out my burn deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=44653
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Yeah, I know. I had it in my sideboard, but decided to switch to my main board.
and I strongly suggest Furnace of Rath. permanent quest for pure flame.
I know, I saw that one, but there are a few problems with it. Furnace of Rath is like a double-edged Quest for Pure Flame. It hurts me too. Normally, I wouldnt worry about that, but my deck runs on Manabarbs. Manabarbs will 60% of the time be used during my matches. If I play Furnace, not only will I take 4 damage from it (only 1 will be healed from Dragon Amulet) but every time use a land, I'll take 2 damage. So my 1 mana drops will hurt me for 1, while 2 mana drops hurt me for 3. Not worth it. It's good for a Red/Green no land deck (Fucking Birds of Paradise) but not for this one.