Quickly pump out mana accel and auras to greatly increase the size of your creatures.
The Win-Cons ---- Kor Spiritdancer, Baneslayer Angel
Kor Spiritdancer ---- Play her early, pump out a bunch of cheap auras to draw cards and buff her up.
Baneslayer Angel ---- Speaks for itself, put her with a Canopy Cover + Eldrazi Conscription, and GG
Alternative Win-Cons ---- Aura Gnarlid, Eldrazi Conscription
Aura Gnarlid ---- Get a bunch of Auras on the field, and your little Gnarlid grows pretty dang quickly. Best part is that it has unblockable to anything weaker than it, so it cant be chump blocked by anything worthless.
Eldrazi Conscription ---- Also speaks for itself, a +10/+10, Trample, Annihilator 2 on anything? That can be 1 mean Aura Gnarlid
The Auras ---- Canopy Cover, Pacifism, Spider Umbra
Canopy Cover ---- Gives my guys shroud from opponent spells and unblockable by non-flyers. Helps protect my valuable guys
Pacifism ---- Disable your opponent's creatures, also helps buff up Aura Gnarlids
Spider Umbra ---- Gives your non-flyers reach, so they can block in the air, just in case
Mana ramp --- Birds of Paradise, Garruk Widlspeaker, and Bear Umbra
Birds of Paradise ---- Tap for any color of mana, get a Kor Spiritdancer + Spider umbra out on turn 2
Garruk Wildspeaker ---- Untap 2 lands each turn, also generate 3/3s which I can attach Auras to or chump block.
Bear Umbra ---- Tap all my lands for mana, then have a creature enchanted with it attack, untaps all my lands. Tap them again to play spells. 4 lands, tap them, have a Kor Spiritdancer + Bear Umbra attack, tap those again, cast Eldrazi Conscription
Not much of a sideboard planned :/
Comments? :3