I've run this deck a few times and 20 lands works pretty well for this, though it does struggle to actually do what it needs to do. I've redesigned this deck to hopefully work better and I'll post that soon.
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this is dope. I think Cavalry Pegasus would go great in this. I've also seen Flamespeaker Adept do some serious early damage in a deck similar to this but there would need to be more scrying for that to work.
Kinda weak against control decks though, but what isn't other than another control deck haha
So with Stolen Identity, you could cast it and copy a Biovisionary, then use the Cipher ability to cast another (imaginary?) Stolen Identity to copy Biovisionary again?
someone already suggested that. not standard
ok perfect thanks :)
what about Druid's Deliverance since it will populate any tokens I might have from Progenitor Mimic?
If the rules engine in DOTP 2014 is trustworthy, then Clone changes its name to Biovisionary. There is a similar deck you play against in the game that uses Clones.
completely forgot about Temple of Mystery D: and definitely Prophet of Kruphix
madcap skills works great with hellhole flailer. First you can unleash the flailer and attach madcap skills to it and swing for 7. then next turn swing again for 7 and sac for 7 direct. If all of that lands, its lethal in two turns.
Hellhole Flailer/Madcap Skills is a really nice rakdos aggro combo. Also Legion Loyalists and Blood Crypts.
not standard
and Slaughter Games wouldn't take anything from the battlefield anyway. Maybe by adding black to the deck I could replace some blue control with black control. The diabolic tutor might be necessary because if I can't get Biovisionary out this deck is moot.
I'm just playing around with the diabolic tutors right now trying to find a good way to be able to for sure get a biovisionary into my hand if I can't draw one. How does hexproof help against Slaughter Games? Wouldn't Slaughter Games still resolve since it doesn't target the card? I would need to make myself hexproof in order to get around that and I don't know of any cards in standard that do that.
haha thanks. The disperse should be able to take care of detention sphere at least for a turn. Not sure about slaughter games though, i guess im just screwed if I'm not able to counter it
Sure I might be wrong (I probably am) but you don't need to be rude about it. The whole point of a site like this is to get constructive feedback and learn the mechanics of the game better.
ok im just not gonna help you anymore good luck man
Yeah, so you're saying you copy Krasis. Now you have a Krasis token with Stolen Identity attached as well as an actual Krasis. Then you activate the Cipher spell by dealing combat damage, so Stolen Identity is now exiled and you get to make another copy of Krasis (the encoded card). So now you have 3 Krasis' and no Biovisionary copies.By the way, when Krasis gets copied, the Fireshrieker does not get copied, so no double strike, and it gets copied as a 0/4 since counters don't transfer over in a card copy. So you're just placing down another 0/4 with evolve.
the Stolen Identity's cipher will only give you a copy of another krasis if that's what you put it on, which doesn't help you
I dont see how the Elusive Krasis/Stolen Identity tactic helps get you biovisionaries
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