Teaching Decks: Jeskai Control

by ToastasaurusRex on 09 April 2018

Main Deck (60 cards)

Sideboard (15 cards)


Sorceries (3)

Instants (8)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So this is a project I wanted to engage in- To make a set of 10+ super-budget 60-card decks that are simple, relatively easy to play, relatively easy to understand, and bring across the fundamentals of how Magic Works. We've since gone way past 10, with tons more in the works, and I've really enjoyed the challenge of trying to make these decks easy to play and understand, fun, and all under a $15 budget, sideboard included.

The main goal here is that you could easily build these deck for a low cost and use them as an easy introduction to how magic works, to teach a group of new players both how to play, and give them a sense of Why, a sense of what fun things they're getting into. These decks aren't gonna be particularly good, or even legal in any particular format if it stops me from including a card I think is good for the deck, but they should be fun and interesting without being too hard to get into. They should be an easily-accessible example of how fun Magic: The Gathering can be.

So this deck came to be because the Boros Control has frustratingly bad card draw, so what did I do? Come here and make a Jeskai deck with slightly less frustratingly bad card draw, because I decided that Mercruial Chemister is a cool card and I should go all-in on it.

Anywho- it's a sweet control deck, it runs Glyph Keepers and Lightning Angels and Pyroclasm and Planar Outburst, and a bunch of other fun stuff.

For budget- Maindeck cost is currently at ~$12 (according to the middle blue numbers on this very site under estimated value), sideboard at about ~$2.70, so we slide in with about 30 cents to spare.

How to Play

So mostly this section is going to be notes on why I think these are good cards to learn from:

Lightning Angel is a sweet and fun card, cheaper than serra angel and almost as strong, Cryptic Serpent is a sweet card that I'm still glad I can just fit into these decks, and Mercurial Chemister is great long-game value if you can protect it.

Planar Outburst had become my go-to wrath effect for this series, as something simple, budget, but with great value behind it in the long-game thanks to Awaken. Pyroclasm is here instead of Slagstorm because A) budget, and B) with Outburst waiting in the wings, this deck isn't as desperate for the more powerful boardwipe in most games. You can trade one for the other or run a split or swap some into the sideboard if you like, that'd be reasonable.

Your card advantage (beyond Chemister) is just Font of Fortunes- a playset of it, but just that. The good news is that you can throw it down, and then crack it later at instant speed at End of turn when you're done holding up countermagic. Might've been worth it to have a split between this and Hieroglyphic illumination, but I dunno.

Your suite of answers is Jeskai classics- Searing Spear, Immolating Glare, Essence Scatter, the works. Closest thing to a surprise here is Izzet Charm, which can serve as a conditional negate, or a shock, or can wheel itself if neither is useful and you're desperate.

Manabase is meant to be a touch lacking, but also super-budget. Look, you try to build a 3-color mana base for less than $2, it's gonna suck, alright? That's the name of the game with budget 3-color manabases.

As for the sideboard, this IS supposed to be a sideboard they learn how to use, to make their deck perform better in the right matchups, or just in general to customize their decks within constraints.

I went for Aerial Responder over my usual Arashin Cleric because this deck has the budget and seemed like it'd be more fun to make some trades and gain life for an extra mana, though that Double-W cost might get 'ya. Good lesson there though.

Extra copies of Chemister for value and negate for defending chemisters, cancel is great for slower games, revoke essence is good sideboard hate, and Reprisal is a solid white removal spell against midrange or control.

I replaced Puncturing Light with Inferno Trap, because I like having the little complexities of alternate casting costs in the sideboard, but It also just seems like a sweet card for any Red control deck like this. Flame Slash is real good.

Deck Tags

  • teaching deck
  • Budget
  • Casual
  • Control

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

13260170

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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