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keep phyrexian hydra alive with gigantomancer, look at your ooponents hand with trapfinders trick and as a bonus remove any traps they have. Recycle all of your used spells and creatures with elixir of immortality. If your trying to get the right creature out and rack up those bonuses get wild pair out as fast as you can. Explore and frontier guide can each cause baloth woodcrasher to grow humongus, and if explore is used in conjunction with elixir of immortality then you can use a triple effect of finding a land, drawing a card, and powering up baloth woodcrasher. Knowing what cards you will get is important for this deck so use your indexs and other useful cards to pull out what you want when you want it.
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so guys, how did i do? This is a pretty swell deck that i have in real life. It gets some pretty interesting games. And could you guys forward some good mythics that would go great with this deck?
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Ok. so a deck that gets out big creatures, Right? You have some draw to get more lands, so you can play your more expensive cards earlier on, and some decent cheap stuff to hold the opponent at bay until then. I do have a question though, how does gigantomancer keep Phyrexian hydra alive? It does work really well with young wolf though, seeing as how only creatures with power equal to or greater than its own can block it. As for good mythics... Um khalni hydra wouldn't be bad. 8/8 for GGGGGGGG, but costs G less for each green creature you control. Also, some land bouncing cards would be good too, for your woodcrasher. Or maybe Or something like ghostly flicker.
the phyrexian hydra is kept alive by the gigantomancers ability to turn it 7/7 regardless of -1/-1 counters, and will consider
ok, the problem with that is that the gigantomancr only modifies the base power and toughness of the creature, and not the bonuses given by any counters. so the creature becomes a base 7/7, but still has the -1/-1 counters on it, and they still have the effect of making it a smaller creature. if you really want to keep the hyldra alive really easily, then throw in mellira, sylvlok outcast. she says that creatures you control CANNOT have -1/-1 counters placed on them. so it never gets any smaller in the first place. :)also, wandering wolf is the creature I meant, not young wolf. my bad. :) anyways... happy deck building. :)
thanks for that, i was thinking on that one for some time too, ive been trying to think and find that card in my set booklet for sometime, but i could never find it.
A couple of other cards that would work are heartmender, which allows you to take a -1/-1 counter from a creature you control each turn, and quilspike, which allows you to do it for B/G per counter.