Twin Teachings (10-1-1)

by tmw30 on 14 January 2015

Main Deck (60 cards)

Sideboard (15 cards)


Enchantments (2)

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Deck Description

*Deep inhalation*

Can you smell the ambition? Do you even see the unrivaled greed on your screen? That, my friends, is a combo control variant of Splinter Twins that has the ability to tutor out the complete combo with a little finagling. The goal of this deck is the same as twin, which is to pump out Deceiver Exarch + Splinter Twin/Kiki-Jiki, generate an infinite amount of tokens, and whack you to death at haste speed. The difference is this deck actually has a stronger mid-to-late game in the form of its superior disruption and combo-protection (mainly Teferi). Of course, this offers the question of how good it is against Delver and burn, but I honestly don't know. I haven't actually played it against them, I've just finished it, and have only played against small Zoo, Tron and Scapeshift (won each match). Tell me what you think, I'd love some criticism to improve the, well, pile of cool rubbish.

Edits:

Edit 1;
-2 Mana Leak MB
+1 Dig Through Time MB
+1 Volcanic Fallout MB
-1 Vendilion Clique SB
-1 Batterskull SB
-1 Damnation SB
+1 Volcanic Fallout SB
+1 Mana Leak SB
+2 Thoughtseize SB

% After testing against Zoo and Hatebears, I wanted to up my resiliency to small things, keeping in mind Delver. Thus, I changed the MB and the SB to reflect greater awareness of these decks, noting that Fallout can be found with a Teaching. I tried to fit in another Cryptic Command, but failed to find a slot. Pending update. Also, there were inconspicuous changes to the land base for better control against land destruction.

Edit 2;
-3 Dig Through Time
+2 Serum Visions
+1 Cryptic Command

% Well, it's been fun, but the love of my life was far too sweet for this format... Although, it is a bit unfortunate that it was really only banned because it was a replacement for cruise or something. Ugh. Like Delver would've been as good without Cruise. I filled the slots with the rest of the Serums whose slots those were in the first place. The last slot I was torn between Cryptic and Electrolyze, but going on the empirical evidence presented by the poster Gothy below (They're the best... AROUND!!!), I chose Cryptic. I'll ponder on whether or not that was right, and of course, feel free to critic.
"I ban thee!"
"You 'banish' me?"
"I BAN THEE!"
"But we have to do EVERYTHING together!"
"Fuck, well, guess I have to go play legacy."
"We can make MIRACLES together, darling!"

How to Play

So contrary to how you would normal play Twin, you are actually priming up "the sequence". The idea is to exploit Mystical Teachings to get you a Teferi, and then resolve him. From there, you've essentially won assuming a Deceiver Exarch. Teachings can now, thanks to Teferi's wording, fetch out Kiki-Jiki, and provides you protection on your turn for your combo. Your deck should allow you to defend yourself until A) you get the pieces and B) you get the mana. Regardless, Mystical Teachings can allow you to fetch through your toolbox of spells like Pod can, to great effect, and you are perfectly capable of winning fairly as well, just play control.

The sideboard plan allows you to either drop the Twin gimmick (which is pretty weird... Strong, but weird) and switch into straight up Grixis Control (suitable for games against Delver/Burn, I hope). Everything else is just answers.

Again, tell me what you think.

Deck Tags

  • Modern
  • Splinter Twin
  • grixis control
  • Rouge brews

Deck at a Glance

Social Stats

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Like

This deck has been viewed 1,391 times.

Mana Curve

Mana Symbol Occurrence

0305150

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Twin Teachings (10-1-1)

Personally I'd be wanting 4 splinter twins to make sure that you combo for sure, otherwise you're gonna have issues combo-ing off, and the lack of the best counterspell in modern: Cryptic Command. It is insane! Can stop both a spell on the stack, bounce something or draw and all sorts of nice shenanigans that can delay enough

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Posted 14 January 2015 at 17:33

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My only issue with more cryptics is strangely their cost. I have to get 2-3 red sources to win, and that is contradictory to the demands of the deck, as I have to get 3 blue sources as well. In a format where conserving health is actually beneficial, I'd rather avoid too much blue dependency. That said, it is the best counterspell in modern, and the proportions are definitely in testing. The same goes for Twin, which is only two of because of the tutor potential. Thanks for the insight, I'll keep it in mind while I tune it next week.

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Posted 15 January 2015 at 17:13

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Your combo is so fast your life is almost unimportant, and fetches just fix everything

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Posted 15 January 2015 at 23:18

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The deck pulled first in a 24 Modern with a 6-1-1 record in its current iteration, played against a healthy variety of decks. Just thought I'd update with a comment.

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Posted 24 January 2015 at 09:06

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4-0 at a 16 man swiss standings. Very pleased with the deck, beat one of those Junk value decks that are all the rage these days.

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Posted 27 January 2015 at 21:35

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