Kresh and Burn

by TMOTHWTP on 06 August 2013

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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How to Play

Kresh into them!

Deck Tags

  • EDH
  • KRESH
  • Jund
  • Beatdown

Deck at a Glance

Social Stats

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Like

This deck has been viewed 639 times.

Mana Curve

Mana Symbol Occurrence

00531129

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kresh and Burn

I'd ditch Firemaw--too expensive--for sure. I'd say the same for stinkweed imp, and the guildmage. Grave betrayal, too (get grave pact).

To add... Radha, Heir to Keld, Vexing Devil, and time of need (for varolz) as it's cheaper than worldly tutor--though that'd be a good call, too. Disentomb would be a good call as well to get a few guys back into your hand.

If you really wanna abuse Varolz, and I think you should, put in Torpor orb and add a ton of green guys, black guys, and red guys that benefit (Hunted troll, horror, and dragon being at the top of the list). Temping Wurm, too! Being able to scavenge them would be huge--if you get a way to consistently get out the orb.

Savra and some sac outlets would help you, too.

I think you also might want to think about ditching some of the creature removal for enchantment/artifact removal, but whatever.

0
Posted 10 September 2013 at 05:49

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Thank you sensei *bows*

0
Posted 10 September 2013 at 15:22

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