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A mono green deck that's main goal is to use powerful creatures for combat damage and some life gain.
This deck has a slow start but the mid and end game is where it makes a comeback. Use Naturalize and other cards to get rid of artifacts and flying creatures. Build up and army of increasingly powerful creatures until you can play a finishing card. The finishers are Woodborn Behemoth, Duskdale Wurm, and Feral Incarnation.
This deck has been viewed 788 times.
Let me know what you think!
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